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Steam News17 October 20178y ago

Fix and balancing (1.3.6.0)

Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge!

Full notes

Full Life is Feudal: Your Own update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions35 changes1 removal
  • Performance
  • Gameplay
  • Balance
changedToday’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below. :cool_lif:
removedNew features and tweaks:You can no longer ‘Apply a poison’ to 1.5H swords(56)
changedNew features and tweaks:Horses also receive damage from impact
changedNew features and tweaks:Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)
addedNew features and tweaks:Added duration (2 seconds) for ‘Inspect’ ability (id=208)
addedNew features and tweaks:Marble and Slate roads can now be terraformed Horses:
Hits in player’s head damage increased by 20% (1.51.8Hits in player’s head damage increased by 20% ( increased, buffRiding Horse and Female Riding Horse Impact damage multiplier0.31.0HPRiding Horse and Female Riding Horse Impact damage multiplier increased, buff0 HP regeneration rate (per sec)0.480.130 HP regeneration rate (per sec) decreased, nerfSimple Warhorse HP regeneration rate (per sec)0.640.26Simple Warhorse HP regeneration rate (per sec) decreased, nerf

Life is Feudal: Your Own changes

changedToday’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below. :cool_lif:
removedYou can no longer ‘Apply a poison’ to 1.5H swords(56)
changedHorses also receive damage from impact
changedHits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)
addedAdded duration (2 seconds) for ‘Inspect’ ability (id=208)

Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below. :cool_lif:

Patch notes (ver. 1.3.6.0):

New features and tweaks:

  • You can no longer ‘Apply a poison’ to 1.5H swords(56)

  • Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!)

  • Horses also receive damage from impact

  • Cavalryman 90 level bonus from unsaddling is working properly now

  • Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)

  • Added duration (2 seconds) for ‘Inspect’ ability (id=208)

  • Marble and Slate roads can now be terraformed

    Horses:

  • Riding Horse and Female Riding Horse Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.48 to 0.13

  • Simple Warhorse HP regeneration rate (per sec) reduced from 0.64 to 0.26

  • Spirited Warhorse Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.64 to 0.16

  • Hardy Warhorse Mass reduced from 900 to 800 HP regeneration rate (per sec) reduced from 0.8 to 0.32

  • Heavy Warhorse and Royal Warhorse HP regeneration rate (per sec) reduced from 0.8 to 0.38

    Ranged

  • Sling Accuracy reduced from 1.4 to 1.9 (less is better)

  • Sling Stone Damage multiplier reduced from 3.7 to 3.4

    Melee

  • Nordic Sword Thrust damage multiplier increased from 1.92 to 2.25 BasePrefireAnimTime increased from 0.8 to 1.0

  • Knight Sword Thrust damage multiplier increased from 2.2 to 2.3 Swing damage multiplier increased from 1.78 to 1.9

  • Light Sabre Thrust damage multiplier increased from 1.1 to 1.16 BasePrefireAnimTime increased from 0.8 to 0.9 BaseFireireAnimTime increased from 0.8 to 0.9 BaseRecoilAnimTime increased from 0.5 to 0.65

  • Scimitar Thrust damage multiplier increased from 1.3 to 1.35

  • Falchion Thrust damage multiplier increased from 0.92 to 0.98

  • Bastard Sword Thrust damage multiplier increased from 2.4 to 2.51 Swing damage multiplier increased from 1.4 to 1.7

  • Big Falchion Thrust damage multiplier increased from 1.0 to 1.1 Swing damage multiplier increased from 1.5 to 1.8

  • Gross Messer Thrust damage multiplier increased from 1.1 to 1.17 Swing damage multiplier increased from 1.4 to 1.75

  • War Axe Swing damage multiplier decreased from 2.16 to 1.94 BaseRecoilAnimTime increased from 1.0 to 1.1

  • Battle Axe Swing damage multiplier decreased from 2.24 to 2.05 BaseRecoilAnimTime increased from 1.0 to 1.1

  • Nordic Axe BaseRecoilAnimTime increased from 1.0 to 1.1

  • War Pick Swing damage multiplier increased from 1.2 to 1.31

  • Zweihaender BasePrefireAnimTime decreased from 1.3 to 1.2 BaseRecoilAnimTime decreased from 1.3 to 1.1

  • Flamberge BaseRecoilAnimTime decreased from 1.2 to 1.1

  • Bardiche Swing damage multiplier increased from 1.28 to 1.5

  • Broad Axe Swing damage multiplier increased from 1.36 to 1.6

  • Glaive BasePrefireAnimTime decreased from 1.3 to 1.2

  • Guisarme Swing damage multiplier increased from 1.12 to 1.3 BasePrefireAnimTime decreased from 1.2 to 1.1

  • War Scythe Swing damage multiplier increased from 1.36 to 1.41

  • Bec de Corbin BasePrefireAnimTime decreased from 1.2 to 1.0

  • Spear BaseRecoilAnimTime increased from 0.8 to 0.95

  • Boar Spear BaseFireAnimTime increased from 0.7 to 0.8

  • Lance Damage multiplier increased from 1.8 to 2.0

  • Jousting Lance Damage multiplier increased from 2.4 to 2.65

  • Decorated Jousting Lance Damage multiplier increased from 2.4 to 2.65

Bug fixes and optimizations:

  • Minor visual fixes

— The team

Source

Steam News / 17 October 2017

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