Full notes
Full Life is Feudal: Your Own update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
Life is Feudal: Your Own changes
Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below. :cool_lif:
Patch notes (ver. 1.3.6.0):
New features and tweaks:
You can no longer ‘Apply a poison’ to 1.5H swords(56)
Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!)
Horses also receive damage from impact
Cavalryman 90 level bonus from unsaddling is working properly now
Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)
Added duration (2 seconds) for ‘Inspect’ ability (id=208)
Marble and Slate roads can now be terraformed
Horses:
Riding Horse and Female Riding Horse Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.48 to 0.13
Simple Warhorse HP regeneration rate (per sec) reduced from 0.64 to 0.26
Spirited Warhorse Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.64 to 0.16
Hardy Warhorse Mass reduced from 900 to 800 HP regeneration rate (per sec) reduced from 0.8 to 0.32
Heavy Warhorse and Royal Warhorse HP regeneration rate (per sec) reduced from 0.8 to 0.38
Ranged
Sling Accuracy reduced from 1.4 to 1.9 (less is better)
Sling Stone Damage multiplier reduced from 3.7 to 3.4
Melee
Nordic Sword Thrust damage multiplier increased from 1.92 to 2.25 BasePrefireAnimTime increased from 0.8 to 1.0
Knight Sword Thrust damage multiplier increased from 2.2 to 2.3 Swing damage multiplier increased from 1.78 to 1.9
Light Sabre Thrust damage multiplier increased from 1.1 to 1.16 BasePrefireAnimTime increased from 0.8 to 0.9 BaseFireireAnimTime increased from 0.8 to 0.9 BaseRecoilAnimTime increased from 0.5 to 0.65
Scimitar Thrust damage multiplier increased from 1.3 to 1.35
Falchion Thrust damage multiplier increased from 0.92 to 0.98
Bastard Sword Thrust damage multiplier increased from 2.4 to 2.51 Swing damage multiplier increased from 1.4 to 1.7
Big Falchion Thrust damage multiplier increased from 1.0 to 1.1 Swing damage multiplier increased from 1.5 to 1.8
Gross Messer Thrust damage multiplier increased from 1.1 to 1.17 Swing damage multiplier increased from 1.4 to 1.75
War Axe Swing damage multiplier decreased from 2.16 to 1.94 BaseRecoilAnimTime increased from 1.0 to 1.1
Battle Axe Swing damage multiplier decreased from 2.24 to 2.05 BaseRecoilAnimTime increased from 1.0 to 1.1
Nordic Axe BaseRecoilAnimTime increased from 1.0 to 1.1
War Pick Swing damage multiplier increased from 1.2 to 1.31
Zweihaender BasePrefireAnimTime decreased from 1.3 to 1.2 BaseRecoilAnimTime decreased from 1.3 to 1.1
Flamberge BaseRecoilAnimTime decreased from 1.2 to 1.1
Bardiche Swing damage multiplier increased from 1.28 to 1.5
Broad Axe Swing damage multiplier increased from 1.36 to 1.6
Glaive BasePrefireAnimTime decreased from 1.3 to 1.2
Guisarme Swing damage multiplier increased from 1.12 to 1.3 BasePrefireAnimTime decreased from 1.2 to 1.1
War Scythe Swing damage multiplier increased from 1.36 to 1.41
Bec de Corbin BasePrefireAnimTime decreased from 1.2 to 1.0
Spear BaseRecoilAnimTime increased from 0.8 to 0.95
Boar Spear BaseFireAnimTime increased from 0.7 to 0.8
Lance Damage multiplier increased from 1.8 to 2.0
Jousting Lance Damage multiplier increased from 2.4 to 2.65
Decorated Jousting Lance Damage multiplier increased from 2.4 to 2.65
Bug fixes and optimizations:
Minor visual fixes
— The team
Source
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