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Full notes
Full Life is Feudal: Arden update
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What changed
- Events
- Gameplay
- Balance
- UI and audio
- Fixes
Life is Feudal: Arden changes
First, let us recap the changes that had already been done since the Season 1 launch:
Exp.gain per action was increased by 300% for “Season Arden” world;
Exp.gain per action was increased by 200% for non-seasonal “Arden” world;
Naked players no longer receive x2 damage on Arena;
We have altered admin.lands (blue territories) for "Seasonal Arden" - now they should not forcibly dismount players without an opportunity to recover a horse;
Knool spawn points in knool camps were fixed. Now the outer circle respawns after being killed;
We have added 1 more forest maintenance tick every in-game day (at the beginning of in-game day) for both non-seasonal “Arden” and “Seasonal Arden” worlds.
Now, let's move to the fixes and changes included in today's patch:
Seasonal
Fixed: minor corrections in UI - Age duration is now displayed correctly; guild cap is 70 unique accounts.
- Fixedwe have improved teleportation points and descriptions on “Seasonal Arden”, so now players can better control their destination.
Fixed: we have restored teleportation from “green” and “orange” zone to “Seasonal Arden”.
Character progression
- Fixedwe have introduced a solution which enables stable offline levelling and re-specking when the skillcap is reached.
Crafting
Changed: “Flax Oil” was renamed to “Linen Oil”.
Fixed: “Noodles” and “Linen Oil” icons are now visible in inventory.
Changed: “Linen Oil” is now included in the following recipes:
Thick dried hide - 1 unit
Thin dried hide - 1 unit
Rough Thick Dried Hide - 1 unit
Soft Thick Dried Hide - 1 unit
Rough Thin Dried Hide - 1 unit
Rough Thin Dried Hide - 1 unit
Pack of Thick dried hide - 1 unit
Pack of Thin dried hide - 1 unit
Pack of Rough Thick Dried Hide - 10 units
Pack of Soft Thick Dried Hide - 10 units
Pack of Rough Thin Dried Hide - 10 units
Pack of Soft Thin Dried Hide - 10 units
Forestry
- Changedmany feudals have already noticed that the trees once again has a chance to die before growing. However, the morbidity rate was rather steep. We have decreased the chance of tree death to 15%.
Cooking
Changed: the following recipes were temporarily removed from the game (encountered bugs, fix pending, need a little bit more time):
Olivier Salad
Ashlyamfu
Adjaruli
Chicken with potatoes and mushrooms
Noodles with cheese and bacon
Cream cake
- Fixedsome recipes got too “exotic”. We have changed the ingredients to those everybody has in their kitchen 😉
- Fixedwe have added the missing icons for certain food recipes.
Fixed: we have restored "Blueprint" and "Recipes" tabs in "Kitchen" and "Big Cauldron".
All new food recipes are considered "Delicious food” and give the appropriate food multiplier bonus.
Jewelry
- Fixedwe have improved translation of artistic description for new jewelry recipes on various languages.
Combat
Fixed: we have made the necessary changes to fix the JH announcements in the game - now they will happen according to the effective schedule (Tue-Fri-Sat-Sun).
Techincal
Fixed: the plough no longer burns when in use (although it looked kinda cool…).
These are all fixes for today. The next patch is already on the way, feudals can expect more fixes and QoL updates very soon!
Source
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