What changed
4 fixes0 additions2 changes1 removal
fixedTradeFixed: scrolling functionality in the “Sell to the Crown” window is adjusted.
changedGuildsChanged : the guild membership cap was increased from 50 to 70 unique accounts.
fixedGuildsFixed: the outpost production is restored. Moreover, the missing resources (from 13.11.2025 to 20.11.2025) should appear in the outposts’ production windows.
changedGuildsChanged : with the guild ranking changes introduced in the last patch, we are also updating the system responsible for assigning guild positions in the ranking. The system will now round up guild ranks, ensuring that there are always active guilds placed in the top ranks no matter the amount of active guilds overall, while reducing the number of guilds ending up in ranks 7–10.
fixedGuildsFixed : we are removing manually assigned permissions based on the “friendly” standing that existed before the previous patch. It will no longer be possible to assign new permissions to assets using the friendly standing level. In the meantime, we continue to work on improving the system for Season 1. Permissions will remain monitored through the database, and any use of them will be considered exploiting bugs to gain advantages in the game.
fixedCombatFixed: we have introduced the necessary adjustments so that a character won’t release or make a hit if player switches to V-look (free look)
: the guild membership cap50→70↑: the guild membership cap increased, buffLife is Feudal: Arden changes
fixedFixed: scrolling functionality in the “Sell to the Crown” window is adjusted.
changedChanged : the guild membership cap was increased from 50 to 70 unique accounts.
fixedFixed: the outpost production is restored. Moreover, the missing resources (from 13.11.2025 to 20.11.2025) should appear in the outposts’ production windows.
changedChanged : with the guild ranking changes introduced in the last patch, we are also updating the system responsible for assigning guild positions in the ranking. The system will now round up guild ranks, ensuring that there are always active guilds placed in the top ranks no matter the amount of active guilds overall, while reducing the number of guilds ending up in ranks 7–10.
fixedFixed : we are removing manually assigned permissions based on the “friendly” standing that existed before the previous patch. It will no longer be possible to assign new permissions to assets using the friendly standing level. In the meantime, we continue to work on improving the system for Season 1. Permissions will remain monitored through the database, and any use of them will be considered exploiting bugs to gain advantages in the game.
Feudals,
during the maintenance today we have implemented some minor fixes.
Trade
Fixed: scrolling functionality in the “Sell to the Crown” window is adjusted.
Guilds
Changed: the guild membership cap was increased from 50 to 70 unique accounts.
Fixed: the outpost production is restored. Moreover, the missing resources (from 13.11.2025 to 20.11.2025) should appear in the outposts’ production windows.
Changed: with the guild ranking changes introduced in the last patch, we are also updating the system responsible for assigning guild positions in the ranking. The system will now round up guild ranks, ensuring that there are always active guilds placed in the top ranks no matter the amount of active guilds overall, while reducing the number of guilds ending up in ranks 7–10.
Fixed: we are removing manually assigned permissions based on the “friendly” standing that existed before the previous patch. It will no longer be possible to assign new permissions to assets using the friendly standing level. In the meantime, we continue to work on improving the system for Season 1. Permissions will remain monitored through the database, and any use of them will be considered exploiting bugs to gain advantages in the game.
Combat
Fixed: we have introduced the necessary adjustments so that a character won’t release or make a hit if player switches to V-look (free look)
We are currently working on an issue where players are unable to cancel lance attacks while mounted. The fix is more complex than initially expected, as the bug is a side effect of removing parry in V-look. We will do our best to resolve it as soon as possible.