Full notes
Full LIFE EFFECT update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, dear friends! The New Year's Eve event is over. A raffle of contraband goods was held among the players who passed the event, sent a screenshot of the completed quest items and their nickname. The nicknames of the players were also immortalized in the game in the event menu. I continue to work on filling out the civilian sector and training mechanics in my personal shelter.
What changed
- Events
- Gameplay
- UI and audio
- Workshop
- Balance
LIFE EFFECT changes
✅Improved the mechanics of interaction with cases and conversations with NPCs. Now, if you have opened the case/vault, passing NPCs or your companions will not knock down/close the vault window. The window will close only if you click "Close" or move away from it a few meters. It will also work when talking to an NPC. I think this upgrade will solve the problem of closing the menu.
✅Added a voiceover of the NPC Technique Instructor, you can meet him at the base of the Fortification.
✅The voice acting of the NPC "Head of the Laboratory" has been added, and his quest chain has been completed. You can meet him at the base of the fortification.
✅Added voice acting of the NPC "Workshop Boss" and 2 quests. The rest of the chain will be added when I complete the weapon upgrade mechanics.
✅A garbage recycling facility has been added to the base of the fortification. It is located next to the overpass for the improvement of cars. The installation has a timer, after which the destruction of all the objects that you put in it starts. In the upcoming updates, the installation will implement the issuance of an item with a random chance, which will depend on the number and value of recyclable items — an important item for crafting from recycled materials.
✅In the simple cases that you install on the location as storage, I have prescribed an additional code — this is protection against accidental selection of the case. Now, if there are items in such cases, you will not be able to pick it up in the inventory, and a message will appear on the screen. It used to be like this: if you pick up a briefcase, then all the items from it fall to the ground. The "Lock" icon in the storage menu was the protection against this, but not all players pay attention to it and use it. It turns out that there is a double protection now: a lock and a check for objects inside.
✅While continuing to optimize the code, I've redesigned the mechanics of using cases, tents, and other items that you set up in locations and that are stored in their positions. Visually, you won't see any differences, everything works the same way, but now, when you log into the game, these items will re-save their coordinates. Perhaps your cases will end up in the air 1-2 meters above the ground, and you need to re-install them on the ground. The new system should solve the problem that sometimes the cases fell into textures. https://rutube.ru/video/private/4f4650b816a780ee988be3b1fe45afa6/?p=to3-LE0cRV-6sUyitYe9TQ https://vkvideo.ru/video-163050345_456239257
Source
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