Full notes
Full Life Core update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Store
- Performance
Life Core changes
FEATURES
Added mouse input for settings sliders
Added ready indicators for Overcharge
Added a bunch of new sfx
Added new music tracks
BALANCE CHANGES
Decreased Gamma laser, damage and rotation speed
Decreased Kappa health
Decreased Theta health, damage and stagger multiplier
Decreased Zeta damage, stagger multiplier and projectile velocity
Increased Power Core spawn change
Adjusted enemy spawn data for an easier early game
QOL
Edited target locking to prioritize enemies before destructibles
FIXES
Fixed generator positions in Core Station to prevent getting stuck
Fixed overlapping section info text
Fixed outdoor shop section camera setup
Fixed invalid section counter before/after shop section
Fixed The Alpha's ring attack visuals
Fixed character highlighting behind environment objects(except columns)
Fixed an issue causing Pillar enemies to become invincible
Fixed Lightning Strike trigger issue
Fixed rare case where some enemies' attack hitboxes remained active
Fixed incorrect spatial audio triggers
Fixed Gamma laser dealing damage without hitting targets in some cases
OPTIMIZATION
Reduced particles in The Alpha's projectiles
Source
Changelog.gg summarizes and formats this update. How we read updates.
