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Steam News10 February 20264mo ago

Change Log for Version 1.1

I've been working since shortly after launch on these changes and I'm happy to finally get them out to you. There are several bug fixes along with a new monster to fight!

Full notes

Full Liege of the Labyrinth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes9 additions7 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
addedI've been working since shortly after launch on these changes and I'm happy to finally get them out to you. There are several bug fixes along with a new monster to fight! Also, you now get several options for how your party is created when starting a new run!
fixedFixed: Bug with selecting player units in combat with the mouse
fixedFixed: Characters not getting the number of Talents awarded when leveling up that the chart in the Liber Labyrinthus says they should get at that level. (Only effects characters that level up after this change).
fixedFixed: When leveling up, the button to increase an attribute now respects the maximum value for that character's species.
fixedFixed: Javelins allowed Blinding Powder to be used at range
fixedFixed: Thrown weapons now spawn a projectile when being used at range

Liege of the Labyrinth changes

addedI've been working since shortly after launch on these changes and I'm happy to finally get them out to you. There are several bug fixes along with a new monster to fight! Also, you now get several options for how your party is created when starting a new run!
fixedFixed: Bug with selecting player units in combat with the mouse
fixedFixed: Characters not getting the number of Talents awarded when leveling up that the chart in the Liber Labyrinthus says they should get at that level. (Only effects characters that level up after this change).
fixedFixed: When leveling up, the button to increase an attribute now respects the maximum value for that character's species.
fixedFixed: Javelins allowed Blinding Powder to be used at range

I've been working since shortly after launch on these changes and I'm happy to finally get them out to you. There are several bug fixes along with a new monster to fight! Also, you now get several options for how your party is created when starting a new run!

Here's the detailed list of changes if you want to look them over!:

-Fixed: Bug with selecting player units in combat with the mouse

-Fixed: Characters not getting the number of Talents awarded when leveling up that the chart in the Liber Labyrinthus says they should get at that level. (Only effects characters that level up after this change).

-Fixed: When leveling up, the button to increase an attribute now respects the maximum value for that character's species.

-Fixed: Javelins allowed Blinding Powder to be used at range

-Fixed: Thrown weapons now spawn a projectile when being used at range

-Fixed: Ogres, Gnolls, and a few others not pulling the correct sound files for movement

-Fixed: An occasional hard lock when enemies cast summon magic

-Fixed: Barbarians unable to use defense stance for the rest of combat after their rage ends

-Added: New Manticore Enemy

-Added: When starting a new game, you now have three different party creation options presented to you. Fully Randomized, Drafted, and Fully Customized.

-Added: The active character in combat can now use items on other characters and not just themselves

-Added: New button on character sheet to swap between primary and secondary weapon sets outside of combat. Doing so in combat still requires you to select the active character and select the Swap Weapons action.

-Added: New Spells: Greater Fire Bolt, Protection From Necrotic, Protection From Fire, Protection From Cold, Protection From Lighting, Protection From Poison, Power Claw, Greater Fire Ball, Extreme Icy Grasp, Noxious Cloud, Electrocute, Empowered Lightning Strike, Greater Burning Claw, Extreme Frost Beam, Extreme Ice Ball, Lightning Bolt, Summon Barghest

-Added: Fang of Secarus: New unique weapon used by Secarus the Devourer. This is obtainable after defeating him in combat.

-Balance Change: Rend costs 1 AP

-Balance Change: Guidance now costs 4 Willpower, 2 Action Points, and has a casting difficulty of 17. However, it now also lasts one turn longer.

-Balance Change: Thieves, Bladedancers, and Clerics now have 2 Skill Points and 2 Talents awarded at Level 1 (only effects newly created characters)

-Balance Change: Summon Young Drake now requires character to be Level 4 (This will not effect any characters that are under level 4 who already learned it).

-Balance Change: The mini-bosses Azag Gutripper and Vrokuzar Dreadmage equipped items have changed.

-Balance Change: Gabriel Moonfall mini-boss now has a Manticore added to his group of minions and the Cloak of the Moons' Arcane Spell Modifier increased from +3 to +5

-Balance Change: Some adjustments to the Liege of the Labyrinth's HP and damage output

-Spells in Spell Training Menu now listed alphabetically

-Summon Spells have particle effects

-Revised Dungeon Floor Generation

-A few small adjustments to the Character Sheet display

-Message Log now shows how much gold the party gained after winning a battle

Source

Steam News / 10 February 2026

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