Full notes
Full Lich's Dungeon update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Patchnotes
New Achievements Added 8 new Achievements.
Added New single use combat consumable system with 5 types. Whetstone - Gain attack damage for 15 seconds. Barrier Charm - Create a barrier. Shield Charm - Gain large amount of block. Mana Potion - Gain large amount of mana stacks. Bandage - Heal a large amount of health.
New Specials: Stunning Strike - Deal physical damage and massive stun damage. Combust - Destroy all Enemies special points and inflict burning damage based on stacks destroyed. Cleanse - Recover Bleed, Poison, Burning and frost health to Maximum.
New Spells Drain Health - Deal magic damage and steal health regen for 10 second from target. Drain Soul - Deal magic damage and steal special points from target.
New Skills Absorb Mana On Evade Chance - Chance gain the mana cost of an evaded spell. Defrost - When frost health is below 0 gain a burst of frost health. Has a 5 second cooldown.
UI Text Flow renamed to Mana on Attack. Infuse renamed to Magic Damage on hit. Options can be access on entry and combat screen by pressing esc.
Graphics All scenes are now more brightly lit after feedback.
Balance Changes Boss growth increased. Increased player starting Poison Health from 10 -15. Hotblooded rarity reduced to common from rare. Stats and cost reductions divided by 3. Lightning Reflexes Attack speed buff 3 -> 3.5
Boss Burning Regen growth reduced from 10 -> 7.5
Widespread Skill Growth changes.
Overcharge cost change 250 -> 300 Fury cost change 200 -> 350 Fury Attack speed buff x5 -> x6
Void Damage Gear base stats 50 -> 40.
Bug Fixes Fixed Revived player not able to gain attack, mana and special stacks. Fixed summons not inheriting summoner's thorns, infuse and burning blade.
Source
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