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Steam News30 August 20214y ago

Notice about Workshop Improvements

The following lists will be improved through next Friday (9/10) update. Added support for externally compiled code (in .

Full notes

Full Library Of Ruina update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Workshop
changedThe following lists will be improved through next Friday (9/10) update.
addedAdded support for externally compiled code (in .dll format) for advanced content such as new passive abilities
addedAdded a story dialogue edit feature
addedAdded a combat dialogue edit feature
addedAdded the ability to utilize in-game resource data (appearances, backgrounds, sounds, etc.)
changedAdjusted the maximum dice number limit

Library Of Ruina changes

changedThe following lists will be improved through next Friday (9/10) update.
addedAdded support for externally compiled code (in .dll format) for advanced content such as new passive abilities
addedAdded a story dialogue edit feature
addedAdded a combat dialogue edit feature
addedAdded the ability to utilize in-game resource data (appearances, backgrounds, sounds, etc.)

The following lists will be improved through next Friday (9/10) update.

  • Added support for externally compiled code (in .dll format) for advanced content such as new passive abilities

  • Added a story dialogue edit feature

  • Added a combat dialogue edit feature

  • Added the ability to utilize in-game resource data (appearances, backgrounds, sounds, etc.)

  • Adjusted the maximum dice number limit

  • Made adjustments so that the user can be better informed on the cause of an issue when errors occur while using the tool

  • Added the ability to test self-made receptions in the client without having to upload to the Workshop first

  • Added an option to properly remove books, Key Pages, and Combat Pages belonging to an unsubscribed mod

Source

Steam News / 30 August 2021

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