Full notes
Full Library of Meialia update
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What changed
- Gameplay
- UI and audio
- Store
- Balance
- Fixes
- Events
Library of Meialia changes
New
Added an in-game way to view detailed item descriptions (hold Shift and hover over underlined text).
Added a UI prompt for the item's "Details" feature.
Changes
Slightly reduced the Shield amount granted by the "Silted" effect
Slightly increased the Shield decay rate.
Slightly reduced the Shield amount generated by the "Solidify" reaction.
Reworked the rarity probability distribution model influenced by Calibration. Shops, combat drops, and chests in higher floor will now yield items of higher rarity.
Reworked the pricing model for complex magicbooks. The more complex a magicbook is, the more its price will be discounted compared to crafting it from scratch. This makes complex Spellbooks sold in high-floor shops more competitive.
Increased base damage of BurningBlade.
Increased base damage of FirePillars.
Reduced base cooldown of Fireball.
Slightly reduced base attack cooldown of FlowOfWater.
Reduced base attack cooldown of EarthenClaymore.
Reduced base spawn interval of SoulJoust; Level 2 spawn interval has been further reduced.
Increased recovery cap of NotThatUrgentBandage.
Increased the per-level growth value for the "Melee Range" Blessing, and adjusted the growth curve of the "Melee Speed" Blessing.
Base cooldown of switching magicbooks increased to 2 seconds.
Fire-element creatures now take 50% damage from burning effects instead of being completely immune to burning damage. However, volcanic creatures remain completely immune to all forms of burning damage (including Laveel and Lavabug).
Players are classified as fire-element creatures but are not subject to this damage reduction or immunity.
Reworked most passive skills related to switching Spellbooks:
Energy Confluence has been reworked to: Grant 3 stacks of Charge upon swapping Spellbooks.
Forge Fire's buff duration has been increased to 3 seconds.
Increased Shield gained by EarthProtection to 50.
Modified the way damage reduction is calculated for the passive Light Shield, now it is not possible to achieve 100% damage reduction by utilizing only this passive.
Fix
Fixed a critical issue where a failed save load or scene restoration could overwrite the original save with invalid runtime data.
When a save cannot be loaded, the game can now offer to recover from up to three rolling backups after player confirmation.
Invalid backup data is skipped safely, and successfully restoring a backup no longer overwrites or rotates the existing backup history.
Fixed an issue where the Rhombear summoned by players could push enemies out of Challenge Rooms in certain situations.
Fixed a bug where the SoulJoust could not be picked up correctly.
Fixed visual rendering issues with decorative objects in certain environments.
Fixed several description texts that did not match their actual in-game effects.
Fixed a bug where some projectiles from the Guardian failed to deal damage to players.
Fixed an issue where entities experienced incorrect slow-down effects under the Frozen state.
Other
Add “Sponsor” section inside credit page.
Source
Changelog.gg summarizes and formats this update. How we read updates.
