Lock System Now you can lock a closest enemy to cursor with Left Alt/you can change the key at Keybinding option/. It will exit the lock mode if you press "Left Alt" again.
Full notes
Full Liberty Prime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions1 change0 removals
UI and audio
Fixes
changedLock SystemNow you can lock a closest enemy to cursor with Left Alt/you can change the key at Keybinding option/. It will exit the lock mode if you press "Left Alt" again. If your Walk Key is configured with "Left Alt", please change the key of a lock target button or walk button. It will not work if keys overlap each other.
fixedShrine BugWe still receive bug reports on shrines from a few players even though we fixed the locations of it. So we did a different approach on shrine's code. Now you should no longer have any troubles with shrines again.
Liberty Prime changes
changedNow you can lock a closest enemy to cursor with Left Alt/you can change the key at Keybinding option/. It will exit the lock mode if you press "Left Alt" again. If your Walk Key is configured with "Left Alt", please change the key of a lock target button or walk button. It will not work if keys overlap each other.
fixedWe still receive bug reports on shrines from a few players even though we fixed the locations of it. So we did a different approach on shrine's code. Now you should no longer have any troubles with shrines again.
Lock System
Now you can lock a closest enemy to cursor with Left Alt/you can change the key at Keybinding option/. It will exit the lock mode if you press "Left Alt" again. If your Walk Key is configured with "Left Alt", please change the key of a lock target button or walk button. It will not work if keys overlap each other.
Shrine Bug
We still receive bug reports on shrines from a few players even though we fixed the locations of it. So we did a different approach on shrine's code. Now you should no longer have any troubles with shrines again.