What changed
0 fixes2 additions3 changes0 removals
changedBefore, if you held W during a loading screen, the player would automatically run forward on load but it would cause a glitch where you would lose all forward movement whenever another key would be pressed, and the only way to regain control was to release and hit W again. Most people probably never noticed this glitch because they would stop holding W during a loading screen and only hit it again during the fade, which still works fine. Most players won't notice a difference with this change, it just prevents the glitch
changedIncreased the brightness of the flashlight on Claret's Peak, this should make it a bit easier to navigate
changedIncreased the exposure and decreased the white noise on the NVG
addedAdded some blocking volumes to Downtown Night to stop your Spycam from clipping in some areas
addedAdded a separate event for gamepad movement. This shouldn't be perceptible in any way
Libertine: King of Hearts changes
changedBefore, if you held W during a loading screen, the player would automatically run forward on load but it would cause a glitch where you would lose all forward movement whenever another key would be pressed, and the only way to regain control was to release and hit W again. Most people probably never noticed this glitch because they would stop holding W during a loading screen and only hit it again during the fade, which still works fine. Most players won't notice a difference with this change, it just prevents the glitch
changedIncreased the brightness of the flashlight on Claret's Peak, this should make it a bit easier to navigate
changedIncreased the exposure and decreased the white noise on the NVG
addedAdded some blocking volumes to Downtown Night to stop your Spycam from clipping in some areas
addedAdded a separate event for gamepad movement. This shouldn't be perceptible in any way
Before, if you held W during a loading screen, the player would automatically run forward on load but it would cause a glitch where you would lose all forward movement whenever another key would be pressed, and the only way to regain control was to release and hit W again. Most people probably never noticed this glitch because they would stop holding W during a loading screen and only hit it again during the fade, which still works fine. Most players won't notice a difference with this change, it just prevents the glitch
Increased the brightness of the flashlight on Claret's Peak, this should make it a bit easier to navigate
Increased the exposure and decreased the white noise on the NVG
Added some blocking volumes to Downtown Night to stop your Spycam from clipping in some areas
Added a separate event for gamepad movement. This shouldn't be perceptible in any way