HomeGamesUpdatesPricingMethodology
Steam News30 April 20262mo ago

Update Notes for April 30, 2026

Flushed the input during loading screens so you'll have to hit W again after the loading screen finishes before you can start to move.

Full notes

Full Libertine: King of Hearts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Events
changedBefore, if you held W during a loading screen, the player would automatically run forward on load but it would cause a glitch where you would lose all forward movement whenever another key would be pressed, and the only way to regain control was to release and hit W again. Most people probably never noticed this glitch because they would stop holding W during a loading screen and only hit it again during the fade, which still works fine. Most players won't notice a difference with this change, it just prevents the glitch
changedIncreased the brightness of the flashlight on Claret's Peak, this should make it a bit easier to navigate
changedIncreased the exposure and decreased the white noise on the NVG
addedAdded some blocking volumes to Downtown Night to stop your Spycam from clipping in some areas
addedAdded a separate event for gamepad movement. This shouldn't be perceptible in any way

Libertine: King of Hearts changes

changedBefore, if you held W during a loading screen, the player would automatically run forward on load but it would cause a glitch where you would lose all forward movement whenever another key would be pressed, and the only way to regain control was to release and hit W again. Most people probably never noticed this glitch because they would stop holding W during a loading screen and only hit it again during the fade, which still works fine. Most players won't notice a difference with this change, it just prevents the glitch
changedIncreased the brightness of the flashlight on Claret's Peak, this should make it a bit easier to navigate
changedIncreased the exposure and decreased the white noise on the NVG
addedAdded some blocking volumes to Downtown Night to stop your Spycam from clipping in some areas
addedAdded a separate event for gamepad movement. This shouldn't be perceptible in any way
  • Flushed the input during loading screens so you'll have to hit W again after the loading screen finishes before you can start to move.

Before, if you held W during a loading screen, the player would automatically run forward on load but it would cause a glitch where you would lose all forward movement whenever another key would be pressed, and the only way to regain control was to release and hit W again. Most people probably never noticed this glitch because they would stop holding W during a loading screen and only hit it again during the fade, which still works fine. Most players won't notice a difference with this change, it just prevents the glitch

  • Increased the brightness of the flashlight on Claret's Peak, this should make it a bit easier to navigate

  • Increased the exposure and decreased the white noise on the NVG

  • Added some blocking volumes to Downtown Night to stop your Spycam from clipping in some areas

  • Added a separate event for gamepad movement. This shouldn't be perceptible in any way

Source

Steam News / 30 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.