Full notes
Full Libertine: King of Hearts update
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What changed
- Gameplay
- Fixes
- UI and audio
Libertine: King of Hearts changes
Reduced the length of the startup videos on launch from 16 seconds to 11
Improved the console on the main menu to not lose mouse focus after executing a command
Fixed an issue where the player's arms wouldn't disappear in time for the cutscene where Megan gets out of the shower
Fixed an issue where enemies wouldn't flinch when shot. I'm pretty sure this was accidentally disabled since before release and I somehow didn't notice until now (I'm an idiot)
Fixed an issue where when you tripped an enemy by shooting them in the foot, their tripping animation would sometimes get interrupted
Fixed an issue where following the Magnus boss fight, if you watched the first cutscene but skipped the second it would cause problems
Fixed an issue where the player could only get resupplied or healed once when summoning a follower from the phone
Fixed an issue where if you gave Marya a movement command before she ran into the room in the hospital it would cause her to run away after the cutscenes
Added the last of the remaining assets for an upcoming update
Added footsteps to a separate sound class and added a volume slider for footsteps in the audio settings menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
