Full notes
Full Liber Magus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Liber Magus changes
I’ve updated the screenshots and game description so they better reflect what the game is actually like. I’m making changes as I develop and test the game. Initially, I planned to have the dungeon levels procedurally generated, but I wasn’t happy with the result. Pre-designed rooms give players more opportunities to plan their run—and that feels like the right approach. With that in mind, the game is now closer to an extraction shooter than a roguelike. I’ve updated the tags and description accordingly.
I’ve also set a release date—Q4 2026. The current development pace allows for this, but the date is tentative—it’s better to release later with a high-quality product than to rush it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
