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Steam News25 March 20233y ago

Input System Refactor - Visual Polish

Preparing for the upcoming Steam Puzzle Fest I noticed a surprising amount of issues related to the input system, weither it is mouse and keyboard or controllers, so I decided to refactor it entirely.

Full notes

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What changed

2 fixes4 additions0 changes0 removals
  • Gameplay
  • UI and audio
fixedEvery stutter weither it is player movement related or slab interaction have been fixed.
addedVisuals related to inputs have also been reworked, with new animations and designs.
addedMenus always have been looking a bit off compared to gameplay visuals, so I added proper buttons sprites. It is more readable, but the pause menu might need some more work on that regard.
addedChangelogFeatures New movement selection visuals New teleport slab VFXs Smoother camera follow Smoother player movement Smoother player slabs interaction New menus button visuals Move tracks interaction animations
addedChangelogImprovements Level 2 time quest objective increased (10 => 12) Level 3 time quest objective increased (3 => 5) Level 4 time quest objective increased (5 => 8) Faster menu navigation transitions Smoother bounce when interacting with a directional slab Smaller main menu buttons Smaller main menu game title Faster in-game HUD animations New current slab empty sprite
fixedChangelogFixes Fixed being blocked right between two wall slabs not calling game over Fixed wall slab rotation not completing when reaching the exit Fixed controller navigation not working in the quick settings panel Fixed animation stutters when selecting levels Fixed spamming confirm when reaching the exit triggering leave to menu Fixed keyboard command prompts being visible when pausing the game Fixed pressing escape not pausing the game Fixed pressing start button on the controller not closing the pause menu Fixed leaving to menu not exiting to level selection Fixed moving right at the start of a level creating a camera stutter Fixed move tracks not resetting when cancelling last player movement Fixed current slab image position when all quests have been completed

Preparing for the upcoming Steam Puzzle Fest I noticed a surprising amount of issues related to the input system, weither it is mouse and keyboard or controllers, so I decided to refactor it entirely. It is now more stable than ever and easier to manage any bugs related to it.

Every stutter weither it is player movement related or slab interaction have been fixed.

Visuals related to inputs have also been reworked, with new animations and designs.

Menus always have been looking a bit off compared to gameplay visuals, so I added proper buttons sprites. It is more readable, but the pause menu might need some more work on that regard.

Changelog

Features New movement selection visuals New teleport slab VFXs Smoother camera follow Smoother player movement Smoother player slabs interaction New menus button visuals Move tracks interaction animations

Improvements Level 2 time quest objective increased (10 => 12) Level 3 time quest objective increased (3 => 5) Level 4 time quest objective increased (5 => 8) Faster menu navigation transitions Smoother bounce when interacting with a directional slab Smaller main menu buttons Smaller main menu game title Faster in-game HUD animations New current slab empty sprite

Fixes Fixed being blocked right between two wall slabs not calling game over Fixed wall slab rotation not completing when reaching the exit Fixed controller navigation not working in the quick settings panel Fixed animation stutters when selecting levels Fixed spamming confirm when reaching the exit triggering leave to menu Fixed keyboard command prompts being visible when pausing the game Fixed pressing escape not pausing the game Fixed pressing start button on the controller not closing the pause menu Fixed leaving to menu not exiting to level selection Fixed moving right at the start of a level creating a camera stutter Fixed move tracks not resetting when cancelling last player movement Fixed current slab image position when all quests have been completed

Source

Steam News / 25 March 2023

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