Full notes
Full Level Zero: Extraction update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Maps
General Changes
Increased footstep and shot sound slightly and reduced the effect of sound occlusion on them.
Merc Changes
Increased UN-56 damage against aliens from 4 to 5;
Reduced the bonus XP points from the Extraction value by 50%.
Alien Changes
Increased starting/respawn cooldown of Acid Cloud from 115 to 138 seconds;
Increased cooldown of Acid Cloud from 44 to 50 seconds;
Increased starting/respawn cooldown of EMP from 138 to 165 seconds;
Increased starting/respawn cooldown of Scream Wave from 138 to 165 seconds;
Increased starting/respawn cooldown of Slime Spit from 40 to 48 seconds;
Increased starting/respawn cooldown of Egg Trap from 50 to 60 seconds;
Attacking from invisibility will now trigger invisibility end animation before the attack.
Research Facility Map Changes
Moved first card printer from Armory Sector B to room in Generator section in Sector C;
Moved second cart printer from room above Generator section in Sector C to Lab room in Sector B;
The room above the Generator Section is now back as a locked room requiring an access card;
Increased radiation room mutants gunfire and melee resistance and quantity;
When active, card printers will now be displayed on everyone’s holomaps;
When active, the Radiation alarm crate will now be displayed on everyone’s holomaps.
Please install the patch and restart the game.
A reminder: Level Zero: Extraction is 50% off until December 19th. Feel free to pick it up if you haven't already.
Source
Changelog.gg summarizes and formats this update. How we read updates.
