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Steam News15 November 20241y ago

Patch 0.6.5: Economy Revision, Balance, Optimization, Bug Fixes

Merc Changes Decreased G-17 cost from 18.000 to 10.000; Decreased Silencer G-17 cost from 9.000 to 4.000; Decreased Burnado RD (G-17 Scope) cost from 8.000 to 4.

In this update4

Full notes

Full Level Zero: Extraction update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes0 additions13 changes2 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • UI and audio
changedMerc ChangesDecreased G-17 cost from 18.000 to 10.000;
changedMerc ChangesDecreased Silencer G-17 cost from 9.000 to 4.000;
changedMerc ChangesDecreased Burnado RD (G-17 Scope) cost from 8.000 to 4.000;
changedMerc ChangesDecreased Magtorch FLGX (G-17 Flashlight) cost from 5.000 to 2.500;
changedMerc ChangesDecreased Sixty-45 cost from 15.000 to 6.000;
changedMerc ChangesDecreased .45 ACP cost (per bullet) from 120 to 30.
G-17 cost18.00010.000G-17 cost decreased, nerfSilencer G-17 cost9.0004.000Silencer G-17 cost decreased, nerfBurnado RD (G-17 Scope) cost8.0004.000Burnado RD (G-17 Scope) cost decreased, nerfMagtorch FLGX (G-17 Flashlight) cost5.0002.500Magtorch FLGX (G-17 Flashlight) cost decreased, nerf

Level Zero: Extraction changes

changedDecreased G-17 cost from 18.000 to 10.000;
changedDecreased Silencer G-17 cost from 9.000 to 4.000;
changedDecreased Burnado RD (G-17 Scope) cost from 8.000 to 4.000;
changedDecreased Magtorch FLGX (G-17 Flashlight) cost from 5.000 to 2.500;
changedDecreased Sixty-45 cost from 15.000 to 6.000;

Merc Changes

  • Decreased G-17 cost from 18.000 to 10.000;

  • Decreased Silencer G-17 cost from 9.000 to 4.000;

  • Decreased Burnado RD (G-17 Scope) cost from 8.000 to 4.000;

  • Decreased Magtorch FLGX (G-17 Flashlight) cost from 5.000 to 2.500;

  • Decreased Sixty-45 cost from 15.000 to 6.000;

  • Decreased .45 ACP cost (per bullet) from 120 to 30.

Alien Changes

  • Scream Wave & EMP shared cooldown is no longer applied if there’s only one alien in a session;

  • Aliens now spawn invisible;

  • Scream Wave no longer locks item switching;

  • Alien invisibility “shield” now only protects from 80% of the damage; the rest goes straight to HP;

  • Melee Attack now instantly breaks invisibility without triggering invisibility cancel animation;

  • The time when energy starts regenerating after taking damage is reduced to 5 seconds from 10;

  • Invisibility now triggers a 4-second cooldown when it breaks from taking damage, using EMP, Scream Wave, or Attack.

General Changes

  • Changed the way how contracts are randomized so players should have more variety of contracts during long gameplay sessions;

  • Updated alien death hints & skill descriptions to reflect recent changes;

  • Optimizing shadows for better performance.

Bug Fixes

  • Fixed an issue that allowed to stack effects of the same perk several times as merc;

  • Fixed an issue where resetting to the default parameter in controls wouldn’t reset the mouse & keyboard tab;

  • Fixed an issue where shotgun bullet count would display incorrectly in stash;

  • Fixed an issue where error message tooltips would show under the UI;

  • Fixed an issue where dogtags could break user UI;

  • Fixed an issue where an incorrect error message tooltip would appear in inventory when moving items;

  • Fixed an issue where “No escape bonus” for aliens would visually be rewarded even when humans would extract.

Please restart the game and install the patch.

Source

Steam News / 15 November 2024

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