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Steam News5 April 20188y ago

What Are The Devs Doing?!

Howdy! Jack here. Super thrilled that you guys are into Levantera and have been posting bug reports. I wanted to give you a look at what we have worked on since launch!

Full notes

Full Levantera: Tale of The Winds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • Events
  • Performance
  • UI and audio
  • Balance
  • Gameplay
changedHowdy! Jack here. Super thrilled that you guys are into Levantera and have been posting bug reports. I wanted to give you a look at what we have worked on since launch! Last night our good friend Highsight did a short gameplay event for Levantera and brought up some great feedback, much of which has also been brought to our attention here in the Steam Community Hub. We are currently prioritizing the hub and emailed bugs as #1 issues, and are devoting all our development time to fixing those bugs and managing those reports. Here's a look at our commit log from the last day:
addedOverhauled ram object. Made the game restart when backing out of gender select. Changed some layer issues in Midorisama wilderness. Added flicker effect sprite that uses image alpha instead of visibility.
changedStarted work on unifying Options menu object for universal key input
addedAdded new flicker effect to all enemies. Added weapon speed to 1h weapons. Messed with the invisible wall in Beckberry.
fixedSetup weapons to pass through damage variables to their swipe effects. Fixed a state stick in the big door object. Increased the cost of health potions. Increased the rewards for quests. Put some frames on the climbing vines in Largo village.
addedAdded some slop to the ladder coming down from the M.S. Tradewind. Now it is easier to climb down and doesn't require as much precision.

Levantera: Tale of The Winds changes

changedHowdy! Jack here. Super thrilled that you guys are into Levantera and have been posting bug reports. I wanted to give you a look at what we have worked on since launch! Last night our good friend Highsight did a short gameplay event for Levantera and brought up some great feedback, much of which has also been brought to our attention here in the Steam Community Hub. We are currently prioritizing the hub and emailed bugs as #1 issues, and are devoting all our development time to fixing those bugs and managing those reports. Here's a look at our commit log from the last day:
addedOverhauled ram object. Made the game restart when backing out of gender select. Changed some layer issues in Midorisama wilderness. Added flicker effect sprite that uses image alpha instead of visibility.
changedStarted work on unifying Options menu object for universal key input
addedAdded new flicker effect to all enemies. Added weapon speed to 1h weapons. Messed with the invisible wall in Beckberry.
fixedSetup weapons to pass through damage variables to their swipe effects. Fixed a state stick in the big door object. Increased the cost of health potions. Increased the rewards for quests. Put some frames on the climbing vines in Largo village.

Howdy! Jack here. Super thrilled that you guys are into Levantera and have been posting bug reports. I wanted to give you a look at what we have worked on since launch! Last night our good friend Highsight did a short gameplay event for Levantera and brought up some great feedback, much of which has also been brought to our attention here in the Steam Community Hub. We are currently prioritizing the hub and emailed bugs as #1 issues, and are devoting all our development time to fixing those bugs and managing those reports. Here's a look at our commit log from the last day:

Overhauled ram object. Made the game restart when backing out of gender select. Changed some layer issues in Midorisama wilderness. Added flicker effect sprite that uses image alpha instead of visibility.

Started work on unifying Options menu object for universal key input

Added new flicker effect to all enemies. Added weapon speed to 1h weapons. Messed with the invisible wall in Beckberry.

Setup weapons to pass through damage variables to their swipe effects. Fixed a state stick in the big door object. Increased the cost of health potions. Increased the rewards for quests. Put some frames on the climbing vines in Largo village.

Added some slop to the ladder coming down from the M.S. Tradewind. Now it is easier to climb down and doesn't require as much precision.

These updates aren't ready just yet, as we've had to completely pull the guts out of our options menu. Soon as it is all sewn back up, we will have a fresh update for you guys and get you back to sailing! In the meantime, thanks for hanging with us through some annoying bugs and hope to see more feedback, screenshots, and continued content in the Community Hub! Also, was super thrilled to see my boy Justin McElroy (My Brother, My Brother, and Me) give us a mention on Twitter earlier today! Be sure to click Follow to be notified of announcements like these! Also, check us out on social media. It always helps to have people like and share our social media content. If you're on facebook or twitter, look us up! :D

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Source

Steam News / 5 April 2018

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