Full notes
Full Letux Game update
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What changed
- Gameplay
- Store
- Fixes
- Balance
Letux Game changes
Changes:
New setting to lock cursor to window, enabled by default
New visuals for walls
Added 'cosmetic' things like flowers, grass and rocks to help give levels some texture
Increased fishing pool interactable size
Fixes:
Richard will no longer try to reflect fire
Text shouldn't go outside of the text box
Fixed a bug with rerolling when only two upgrades were possible by not allowing rerolling if only two upgrades are possible.
Fixed a bug with text not loading properly on version change
Fixed a few other bugs
Adventurers:
Bob:
NEW The Bigger One (R): The Big One has a chance to become The Bigger One, dealing more damage and leaving a trail of fire behind
NEW Breath of Life (R): Hitting three or more enemies with Fire Breath heals for a small amount. Increases Fire Breath size and damage
Dilon:
- Sharp TalonsNo longer stacks, duration and damage adjusted as well
Demonic Mark: Only lasts for one slash attack
George:
Arrow upgrades now read "Adds a(n) ___ arrow to George's quiver"
NEW Shadow Arrow (R): Ignores tile collision and can pierce an additional enemy
Richard:
NEW Cross Section (R): Hitting the same enemy from two different directions will deal extra damage
Suzy:
A timer now exists in the top-left showing remaining time on Snow Storm
Slightly increased time between attacks
NEW Snow Boulder (R): Can now charge your snowball attack to release a snow boulder. Damage scales with charge time and number of snowballs normally thrown.
NEW Storm Safety (R): Standing inside of Snow Storm reduces damage taken slightly. Increases Snow Storm radius and duration.
Bosses:
NEW Wheel: Does a bunch of different things
Mobs:
Elemental type mobs now have better hit boxes
Source
Changelog.gg summarizes and formats this update. How we read updates.
