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Steam News21 December 20256mo ago

Letters to Arralla v1.2 is here!

Merry December folks, we hope you've been well! Today we've got another small update for Letters to Arralla, with some more bugfixes (and teensy additions that didn't get quite into the game at launch)!

Full notes

Full Letters to Arralla update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes8 additions13 changes0 removals
  • Events
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
changedHere is a non-comprehensive list of bugfixes and adjustments included in this update. Bear in mind there are mild spoilers ahead for some in-game events and story beats!
fixedFixed directional controls when using the map (They were inverted compared to all other inspectable objects)
addedSome deliverables in boxes and larger packages can now be inspected from all angles
changedAdjusted some puzzle interactions to simplify and better align with visuals
changedPrevented the task list from appearing past the point of no return (Sounds ominous, really isn't)
changedAdjusted the cursor icons when dialogue options appear

Letters to Arralla changes

changedHere is a non-comprehensive list of bugfixes and adjustments included in this update. Bear in mind there are mild spoilers ahead for some in-game events and story beats!
fixedFixed directional controls when using the map (They were inverted compared to all other inspectable objects)
addedSome deliverables in boxes and larger packages can now be inspected from all angles
changedAdjusted some puzzle interactions to simplify and better align with visuals
changedPrevented the task list from appearing past the point of no return (Sounds ominous, really isn't)

Merry December folks, we hope you've been well!

Today we've got another small update for Letters to Arralla, with some more bugfixes (and teensy additions that didn't get quite into the game at launch)!

Here is a non-comprehensive list of bugfixes and adjustments included in this update. Bear in mind there are mild spoilers ahead for some in-game events and story beats!

  • Fixed directional controls when using the map (They were inverted compared to all other inspectable objects)

  • Some deliverables in boxes and larger packages can now be inspected from all angles

  • Adjusted some puzzle interactions to simplify and better align with visuals

  • Some minor puzzle bugfixes

  • Made the bed easier to sleep in (It's much more inviting from all angles now)

  • Reset the chessboard before a cutscene for maximum chaos

  • Adjustments to the fade in and out of letter transcripts for better flow (No more waiting an eternity)

  • Prevented the task list from appearing past the point of no return (Sounds ominous, really isn't)

  • Adjusted the cursor icons when dialogue options appear

  • Added missing success chimes for some puzzles

  • Minor title screen bugfixes

  • Made cancel buttons work on the fast travel menu

  • Adjusted position of various UI elements for interactable objects

  • The lighthouse beam now spins properly when in conversations

  • Stopped Engel floating above the ground ever so slightly

  • Gave Engel an idle animation as a consolation gift (He's thinking super hard about earthquakes)

  • Adjusted some of Engel's dialogue on days he's not expecting a delivery

  • Adjusted some of Sunny's dialogue slightly so she refers to the correct character

  • Added some minor dialogue for Bill before you receive a letter for him

  • Added some extra dialogue for Peabody to make some later events more clear

  • Added some SFX to dialogue for Sunny

  • Fixed certain wearables being visible in the camera view

  • Adjusted size of a certain board game related hat

  • Adjusted Peabody's idle animation slightly

  • Added the ability to bounce on top of some character's heads (It was very important)

  • Made Coralie slightly easier to speak with (Her children are very good at being the center of attention)

  • Added a few more spots to sit and lie down around Arralla

  • Minor additions to a certain cutscene with the lighthouse

  • Minor bugfixes to the options menu, particularly with dropdowns

  • Adjusted some character's locations and activities on Sunday

  • Fixes for some characters looping dialogue unintentionally

  • Improved fading effect on trees and plants when they are between the camera and the turnip

  • Minor VFX adjustments for the inventory and conversations

  • Fixed Bill's face disappearing in certain circumstances (We're not going for horror vibes, here!)

Not included within this patch, but we are currently testing a refactor of the achievement system; hopefully we'll have that out for y'all soon, but our sincere apologies to those still affected by achievements not popping.

That's all for now, but we hope you have a wonderful December and New Year!

If you encounter a bug and wish to report it, please let us know in the Steam Discussions board, or join our Discord where we can more directly assist you!

Source

Steam News / 21 December 2025

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