Full notes
Full Let's! Revolution! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Store
- UI and audio
- Fixes
Let's! Revolution! changes
Daily Challenges
This major update adds a new game mode, the Daily Challenge. Here are some details on how it works:
Once you've beaten at least one run at any difficulty you can access "Daily Challenge" from the main menu.
Each day of the week features one character class with a new set of 3 to 4 starting abilities. For any particular date, the class and abilities are the same for all players.
The Daily Challenge is typically harder than the normal game since you start with fewer abilities. Can you win a Shadow run without Backstab? What about using the Oracle without Teleport? In our experience, it feels like playing at least 2 difficulty levels higher than the normal game. Figuring out how to finish the run while utilizing new abilities is part of the fun!
You can view and play up to a week of previous dates.
Mondays: Trooper
Tuesdays: Shadow
Wednesdays: Oracle
Thursdays: Charger
Fridays: Hunter
Saturdays: Witch
Sundays: One randomized class of the six
The game stores some stats of your Daily Challenge runs. If you beat a run on your very first try (without losing or abandoning the run) you will be awarded a "First Try Win" and a sparkle will appear next to the medal you earned in the Daily Challenge menu. The game also stores your "Win Streak" and "Total Wins".
All character classes and abilities are unlocked during the Daily Challenge regardless of your unlock progression in the main game. Playing the Daily Challenge will not earn green gems for unlocks.
Controller Vibration Added
Vibration effects have been added when playing the game with a controller or on Steam Deck. If you prefer the game without them they can be turned off with Settings>General>Vibration.
Bug Fixes
Fixed bug in which Throwing Knives restock cost at different upgrade levels was inconsistent (should always be 1 gold)
Fixed Charger's portrait above the passives list being the Trooper's colors
Fixed a bug where the Oracle or Witch could get trapped and have no moves available and not receive a Deus Ex Chovy Bubbleship Ticket
Fixed bug in which the game would not save immediately after exiting Chovy's
Source
Changelog.gg summarizes and formats this update. How we read updates.
