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Steam News22 August 20232y ago

Patch Notes v1.2.23

Performance Updates Improved level generation so that higher NG+ levels will generate with a less choppy framerate, particularly on lower-powered machines.

Full notes

Full Let's! Revolution! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions3 changes2 removals
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
  • Security
changedPerformance UpdatesImproved level generation so that higher NG+ levels will generate with a less choppy framerate, particularly on lower-powered machines.
fixedBug FixesFixed bug in which when Mitzi reveals a cluster of non-road tiles with the same number, you could inadvertently reveal the King or another enemy if they were hidden in the cluster.
removedBug FixesMitzi no longer always has 20 gold when you load a game (this was from Rich triggering incorrectly)
fixedBug Fixes"Uses per level" traits (ie Sneak, Magic Flute, Sixth Sense, etc) now save and load their uses remaining correctly
fixedBug FixesFully fixed bug in which the game flow would break if the King created too many bombs during the final boss fight (could only happen on high NG+ levels).
changedUI/UX ChangesD-Pad works to move the scroll bar on Achievements screen

Let's! Revolution! changes

changedImproved level generation so that higher NG+ levels will generate with a less choppy framerate, particularly on lower-powered machines.
fixedFixed bug in which when Mitzi reveals a cluster of non-road tiles with the same number, you could inadvertently reveal the King or another enemy if they were hidden in the cluster.
removedMitzi no longer always has 20 gold when you load a game (this was from Rich triggering incorrectly)
fixed"Uses per level" traits (ie Sneak, Magic Flute, Sixth Sense, etc) now save and load their uses remaining correctly
fixedFully fixed bug in which the game flow would break if the King created too many bombs during the final boss fight (could only happen on high NG+ levels).

Performance Updates

  • Improved level generation so that higher NG+ levels will generate with a less choppy framerate, particularly on lower-powered machines.

Bug Fixes

  • Fixed bug in which when Mitzi reveals a cluster of non-road tiles with the same number, you could inadvertently reveal the King or another enemy if they were hidden in the cluster.

  • Mitzi no longer always has 20 gold when you load a game (this was from Rich triggering incorrectly)

  • "Uses per level" traits (ie Sneak, Magic Flute, Sixth Sense, etc) now save and load their uses remaining correctly

  • Fully fixed bug in which the game flow would break if the King created too many bombs during the final boss fight (could only happen on high NG+ levels).

UI/UX Changes

  • D-Pad works to move the scroll bar on Achievements screen

  • EnglishFixed copy issues with class descriptions (Hunter no longer refers to "mana" and all instances of "enemies" and "energy" are lowercase)
  • Simplified and Traditional ChineseUpdated label of "Permanent Hidden Enemy Markers" in the Settings/Display menu

Gameplay Updates

  • Snoop is no longer a free action to avoid exploit potential with Hunter's Momentum

Source

Steam News / 22 August 2023

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