Full notes
Full Let's! Revolution! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- UI and audio
- Security
Let's! Revolution! changes
Performance Updates
Improved level generation so that higher NG+ levels will generate with a less choppy framerate, particularly on lower-powered machines.
Bug Fixes
Fixed bug in which when Mitzi reveals a cluster of non-road tiles with the same number, you could inadvertently reveal the King or another enemy if they were hidden in the cluster.
Mitzi no longer always has 20 gold when you load a game (this was from Rich triggering incorrectly)
"Uses per level" traits (ie Sneak, Magic Flute, Sixth Sense, etc) now save and load their uses remaining correctly
Fully fixed bug in which the game flow would break if the King created too many bombs during the final boss fight (could only happen on high NG+ levels).
UI/UX Changes
D-Pad works to move the scroll bar on Achievements screen
- EnglishFixed copy issues with class descriptions (Hunter no longer refers to "mana" and all instances of "enemies" and "energy" are lowercase)
- Simplified and Traditional ChineseUpdated label of "Permanent Hidden Enemy Markers" in the Settings/Display menu
Gameplay Updates
Snoop is no longer a free action to avoid exploit potential with Hunter's Momentum
Source
Changelog.gg summarizes and formats this update. How we read updates.
