Full notes
Full Let's! Revolution! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
- Balance
Let's! Revolution! changes
Engine Update
Upgraded Unity engine to a later release. This may help with some crash and performance issues.
Bug Fixes
Charge count saves and loads correctly. Previously was resetting to 0 each time you saved and loaded.
Fixed bug in which Parry would not work properly with stunned enemies.
Fixed soft lock on the final level if you had allowed the King to place enough mines.
UI/UX Changes
Increased the size of fonts in many areas of the game to improve the experience on Steam Deck and playing on television.
Updated description of Pacifist achievement to be more accurate for all languages.
Gameplay Updates
Settings>Display>Permanent Hidden Enemy Markers allows you to play without the skull icons expiring when you hide enemies.
Settings>Display>Visible Run Timer allows you to play with a run timer in the bottom right corner. This is the same timer used by the Make Haste achievement.
Nerfed Flow State from 7 to 10 cooldown and from 4|5|6 slip time to 3|4|5 slip time
Source
Changelog.gg summarizes and formats this update. How we read updates.
