In this update3
Full notes
Full Let's Cook Together 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Maps
- Performance
- UI and audio
Let's Cook Together 2 changes
Enter the Chaos
Update 0.4 brings the intense, unpredictable, and long-awaited Chaos Mode to Let's Cook Together 2! From inverted controls and spontaneous teleportation to invisibility and strobe lights, try to survive as the kitchens you thought you knew suddenly turn into crazy, mind-boggling traps.
Try it in the demo now:
https://store.steampowered.com/app/1637400/Lets_Cook_Together_2/
Raise your hand
With Chaos Mode, the "Gimme!" mechanic makes an introduction as well. Use it for signaling your position to other players. Just make sure you can catch whatever's coming your way.
Also in the update:
- More intuitive tutorial;
- New teleportation effects;
- Better Prodigy controls; and more!
Can't wait for your feedback on this one. Good luck!
Full changelog:
New game mode: Chaos Mode. Look for levels with antenna on the map and get a gold medal in them to unlock Chaos Mode.
Added the "Gimme!" move - press B to notify other players where your character is on the screen (very useful in 3-4 player game)
Added the New Stuff system - the camera now zooms in on new appliances and ingredients and shows a short description. This should make the starting experience even more intuitive.
Added the New Content Popup – when entering the map the game now sometime shows a popup with newly-unlocked content (new chefs, new upgrades, new game modes, etc.)
Upgraded the project to the newest version of Unity which gave us new possibilities (but also introduced new bugs to deal with)
Much nicer chef teleportation effect (we created a custom shader for that and this alone required the Unity upgrade)
Much nicer wall transparency effect (which we are very proud of as getting this kind of things set up in a 2D game is not an easy task)
Retweaked the chef => appliances detection system - it should now guess the players intentions much better
Chefs look much better on the chef selection screen (custom graphics for each character by Johan)
Cleaning stains now has it's own small UI to show the progress o cleaning
Added a "Resume" button in the Pause Menu
Added a "Change Chefs" button in the Pause Menu - its a shortcut to use if you want to change chefs or add new players quickly
Added a few new sound effects
Restored the fire effect on the stove (apparently it was broken in the project for the past 6 months)
Better progress UI colors - it should now be more clear when an appliance has finished its work
Moving around the map should now be more intuitive (many small but important changes there)
Added a Pause Menu on the map
You can now set the vibration strength in the settings or switch them off completely
The upgrades shop will now show only the appliances that you know and their order is more intuitive
The upgrades shop will now work properly on wide-screens
Many small optimizations for the Level Editor
Source
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