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Steam News5 September 20241y ago

General Bug Fixes - 5th September

Hi everyone! We've pushed a small update that includes a variety of bug fixes and some new content. Here's what's new!

In this update1

Full notes

Full Let's Build a Zoo update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

43 fixes17 additions5 changes12 removals
  • Gameplay
  • Events
  • UI and audio
  • Fixes
  • Performance
  • Store
addedHi everyone! We've pushed a small update that includes a variety of bug fixes and some new content. Here's what's new!New decorations, lights, bins, signboards and a new main zoo entrance - inspired by the upcoming sequel - Let's Build a Dungeon!
changedHi everyone! We've pushed a small update that includes a variety of bug fixes and some new content. Here's what's new!Improved animal keepers and poop factory workers, making them collect the closest accessible poop in an enclosure.
addedHi everyone! We've pushed a small update that includes a variety of bug fixes and some new content. Here's what's new!The Influencer's 'Event Report' panel can now be fast-forwarded by clicking it again on the second visit onwards.
fixedHi everyone! We've pushed a small update that includes a variety of bug fixes and some new content. Here's what's new!When assigning animals to batteries/barns, an additional confirmation panel now pops up when players attempt to revert their changes (returns to the previous menu with B/Esc).
addedHi everyone! We've pushed a small update that includes a variety of bug fixes and some new content. Here's what's new!Added a new notification alert to remind players to assign idle animals to batteries/barns.
removedHi everyone! We've pushed a small update that includes a variety of bug fixes and some new content. Here's what's new!Animal keepers (or anyone using gates/doors) no longer get stuck when an enclosure is reshaped while waiting for the door to open.

Let's Build a Zoo changes

addedNew decorations, lights, bins, signboards and a new main zoo entrance - inspired by the upcoming sequel - Let's Build a Dungeon!
changedImproved animal keepers and poop factory workers, making them collect the closest accessible poop in an enclosure.
addedThe Influencer's 'Event Report' panel can now be fast-forwarded by clicking it again on the second visit onwards.
fixedWhen assigning animals to batteries/barns, an additional confirmation panel now pops up when players attempt to revert their changes (returns to the previous menu with B/Esc).
addedAdded a new notification alert to remind players to assign idle animals to batteries/barns.

Hi everyone! We've pushed a small update that includes a variety of bug fixes and some new content. Here's what's new!

  • New decorations, lights, bins, signboards and a new main zoo entrance - inspired by the upcoming sequel - Let's Build a Dungeon!

  • Improved animal keepers and poop factory workers, making them collect the closest accessible poop in an enclosure.

  • The Influencer's 'Event Report' panel can now be fast-forwarded by clicking it again on the second visit onwards.

  • When assigning animals to batteries/barns, an additional confirmation panel now pops up when players attempt to revert their changes (returns to the previous menu with B/Esc).

  • Added a new notification alert to remind players to assign idle animals to batteries/barns.

  • Animal keepers (or anyone using gates/doors) no longer get stuck when an enclosure is reshaped while waiting for the door to open.

  • Fixed selected tabs at the top of various UI panels (e.g., Animal Panel) being positioned too close to the top of the screen on higher resolutions.

  • Fixed mouseover textboxes prematurely wrapping text when hovering over categories in the build menu.

  • Adjusted font scaling in the 'Prerequisite' panel when hovering over a research tile for non-alphanumeric languages.

  • Fixed close button overlapping with mouseover tooltip boxes in menu buttons.

  • The 'Final Score' in the extended Animal Rating panel now reflects the same value as the park's animal rating.

  • The progress bar in task notifications now turns yellow when progress drops below 100%.

  • Cloned animals managed by the Exhibit Control now retain their status after loading from a save file.

  • Fixed an issue where players couldn't drag to pan around the zoo at the bottom of the screen when the build bar is open or in delete mode.

  • Fixed rendering issues for the research grid's points panel and the category filters panel at higher resolutions.

  • Fixed animal icons in the animal-management 'Pen Summary' and 'Wildlife Reintroduction' panels from becoming too small on lower resolutions.

  • Fixed the animal-management pen summary panel showing rabbits as the main animal in empty enclosures.

  • Fixed clipping issues with the buy button and the money box in the 'Order Helper' panel at higher resolutions.

  • Fixed the "+99" label overflowing in the 'Goods to Process' frame in various factory panels.

  • Added a 'carbon-emission' panel to the build menu when selecting a tree in the build menu.

  • Fixed the 'Applicant Hiring' panel showing only six applicants after hiring one out of eight.

  • Paragraph text (e.g., in Critical Choice) now scrolls upwards when the thumbstick is pushed down on controllers.

  • The Agriculture panel and its menu bar now close completely after selecting a plant for cultivation on a plot of farmland.

  • The research top-bar element no longer reminds players about unspent points when all research is unlocked.

  • Enabled the pause screen in the research grid.

  • Added sound effects when building new land.

  • Added the ability to track all shops and facilities with vacancies from the 'Manage Employee' panel.

  • Fixed alignment issues in the 'Hire Applicant' list when confirming applicants too quickly.

  • Employee resignations are now limited to three per day.

  • The 'Pooped-Out' Dino achievement no longer misfires during mid-flight when travelling between zoos.

  • The dollar panel in the top bar now flashes the correct color based on cash earned or spent.

  • Category name tooltips now appear over the selected category in the build menu when using controllers.

  • Fixed the cursor reappearing in the 'View Objects' panel after deleting an item while examining an enclosure with a controller.

  • Animal names in the create/edit job entry will now display '???' if the animal is undiscovered.

  • The 'View Objects' build panel now returns to the correct item after moving an item in the enclosure.

  • The CRISPR Building's DNA structure now resumes spinning after being moved.

  • Fixed the 'Inspect' button not working when selecting an animal from the 'Animals' panel while inspecting an enclosure with a controller.

  • Various customers (e.g., protestors and animal-welfare personnel) no longer get stuck in one location.

  • Fixed lag occurring at the start of each day in large zoos due to animal feeding.

  • Added a 'New' tag to animal icons in the 'Confirm Abort' panel in the nursery.

  • Fixed the animal-management short description panel being cut off at certain resolutions and UI scales.

  • Enclosure items in the 'View Objects' panel are now sorted.

  • Rotary icons now darken instead of becoming semi-transparent when disabled.

  • Fixed the visitor count in the top bar going negative at the end of the day.

  • After firing employees, delete mode now returns to delete mode after removing a building.

  • Exiting delete mode from rotary icons no longer opens the build menu.

  • Exiting delete mode from rotary icons no longer loses the cursor after saving.

  • The zoo gate no longer closes prematurely when the zoo is still open at night.

  • Reworked facility ratings to more accurately reflect visitor satisfaction with zoo facilities.

  • The 'Spent Points Reminder' in the research tab no longer blocks adjacent tabs when the player is viewing them.

  • Notification pins (e.g., low water alerts) no longer flicker when active.

  • Tiles unlocked via critical choices no longer repeatedly appear as new.

  • UFOs no longer spawn in other zoos after traveling via plane from the classic Zoo.

  • 'New Zoo' achievements now unlock correctly with DLC zoos.

  • The 'Buy A Bus' quest can now be completed by purchasing any bus.

  • Trash collected by janitors now contributes to recycling, and janitors will empty trash at recycling centers (if any).

  • Red lobsters now have a small chance of giving birth to blue lobsters.

  • Population managers can now remove excess animals that are not managed by animal management from enclosures.

  • Facilities, incinerator, and building panels can now cycle through buildings of the same type.

  • Fixed a crash at the end of the day if the research hub was built but not examined.

  • Idle population managers now notify players if they haven't been assigned work zones.

  • Fixed Aztec arch front-facing night lights.

  • Fixed highlight selection for chew toys.

  • Fixed titles in critical choices not fitting correctly at higher resolutions.

  • You can now rename animals.

  • Fixed mascots not collecting donations after a day.

  • Fixed bus routes not unlocking when completing multiple Transport Planner quests simultaneously.

  • Fixed incinerator workers idling when there are carcasses to collect from meat processors.

  • Species info for hybrid animals now displays correctly.

  • Fixed dead bodies from animal encounters not moving with pens and crashing when loaded if outside the pen.

  • Fixed 'Report Black Market' morality points not decreasing as described.

  • Non-refundable lake tiles can now be removed in build mode.

  • The zoning view for animal management workers can now be closed when using controllers.

  • Fixed customers on left- and right-facing benches drawing in front of other objects.

  • In heatmaps, highlighted enclosures now only show the status of the currently selected employee.

  • Fixed controller selection issues in the 'Animal' panel in the 'Management Office' panel.

  • Fixed some buildings having misaligned build animations.

Source

Steam News / 5 September 2024

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