Full notes
Full Let's Build a Zoo update
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What changed
- Performance
- Fixes
- Gameplay
- UI and audio
Hi everyone, we've just pushed a small update with a bunch of bug fixes!
Fixed a crash when a completed animal-management cloning chamber tries to automatically summon a drone for delivery, but the CRISPR building is currently being moved
Fixed deleting of enclosures leaves tile rotational data, which crashes the game when factory workers paths to new structures that are placed on these un-erased rotational data
Fixed Aquarium Zoo crashing at the end of day 2 if the Research Hub is not built
Lake tiles can now be deleted in Build mode even though they are non-refundable
Opening the CRISPR panel no longer hangs the game on ultrawide monitors
Enclosures no longer build a "bridge" across lake tiles when using the "Change Type" feature
Fixed an issue where having too many trees in a big zoo slows the overall game performance
Fixed buildings and crop rendering sometimes disappearing when using the "Change Type" feature for enclosures
Fixed no longer able to change the time scale when the build bar is active on the controller
Reduced save file size regarding storeroom storing too many poop stock entries
Animal poop no longer spawns inside enclosure items causing them to be unreachable by default after loading from a save file
Fixed corrupted enclosure tile (that generates on moving of enclosures) on save file loading
Made gate placement more responsive for enclosures when using controllers
Added an 'All' option to the end of the variant collection in the create/edit job entry panel to quickly add pairs of animals for each unlocked variant onto the job list
Fixed D-pad navigation speed when scrolling animal management's job list and create/edit job entry panel elements
Animal names now display when hovering over animal entries in the create/edit job entry panel in animal management
Animal and variant selection in the create/edit job entry panel now returns to its last selected element every time the panel opens
Cursor now focuses on the 'Add' button after selecting an animal variant in create/edit job entry panel, and focuses on the 'Add New' button after creating/editing a job entry after returning back to the animal management job list when using controller
Added a 'flag' icon to manage the employee panel to indicate if an employee has been zoned to a pen. Added a 'flag' icon to the animal management pen summary panel to indicate if a pen is zoned to at least one employee
‘Requires workers to deliver job' in the animal management job list panel now flashes as red to indicate that there are no workers available to go to the specified pen
Added animal-management icon when zoning exhibit control worker to display whether an enclosure pen has any animal-management jobs
Added 'Apply to All' feature to nursery settings
Fixed zoning panels from the previous zoo loaded in the animal-management employees zoning screen, only if you were zoning employees individually (not zoning employees using the heatmap) in the previous zoo
‘Add Employee' icon no longer renders behind the employee zone panel in the employee zoning screen
Added tick to entries in the create/edit job entry panel where a job is already assigned to the current animal and variant type for the current enclosure
Fixed a collision issue when upgrading to a methane water pump
Fixed 'random-rotate' message appearing when enclosure or lake tile is selected after selecting a randomly-rotatable item in the build menu
Added a tutorial pop-up for building enclosures in the classic Zoo
Fixed an issue where recycling workers would sometimes crash the game after travelling to another zoo using the plane
Source
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