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Steam News18 February 20242y ago

Letifer demo has been updated!

First of all, a big thank you to everyone who has already played the Letifer demo. We appreciate all the feedback you have given us so far and so this update will have many changes that you have asked for. The update 1.

Full notes

Full Letifer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change1 removal
  • Gameplay
  • Balance
addedThe update 1.1.0.0 introduces many quality of life updates, and a bit of new functionality as well. Also, earlier we patched in the option for Auto-Aim, due to many requests for it. Now have implemented option for Auto-Fire, also heavily requested.
changedBunch of upgrade balancing:
removedDamage debuff removed from Spread fire - Damage greatly buffed on Deadly Dash - Drone Grenade Field starting size buffed - Drone Slowing Field received a small nerf, due to being a bit too overpowered. - Blood Sacrifice no longer causes occasional damage to the player - Rebalanced Magnetism upgrades
addedSupply boxes can now drop additional powerups, with varying effects - Added option for analogue gamepad movement, which is now the default option - Added optional auto-fire setting - Auto-aim now aims towards lootboxes too - When using a gamepad, auto-aim can now be overridden on the fly, by aiming with manual input - Level up flash effect toned down - Default master volume set at 80% - Multiple stacks of bloodclot now have their own sprite - Added drops when trees are destroyed - Added drops to minibosses - Bunch of bug fixes, both big and small

Letifer changes

addedThe update 1.1.0.0 introduces many quality of life updates, and a bit of new functionality as well. Also, earlier we patched in the option for Auto-Aim, due to many requests for it. Now have implemented option for Auto-Fire, also heavily requested.
changedBunch of upgrade balancing:
removedDamage debuff removed from Spread fire - Damage greatly buffed on Deadly Dash - Drone Grenade Field starting size buffed - Drone Slowing Field received a small nerf, due to being a bit too overpowered. - Blood Sacrifice no longer causes occasional damage to the player - Rebalanced Magnetism upgrades
addedSupply boxes can now drop additional powerups, with varying effects - Added option for analogue gamepad movement, which is now the default option - Added optional auto-fire setting - Auto-aim now aims towards lootboxes too - When using a gamepad, auto-aim can now be overridden on the fly, by aiming with manual input - Level up flash effect toned down - Default master volume set at 80% - Multiple stacks of bloodclot now have their own sprite - Added drops when trees are destroyed - Added drops to minibosses - Bunch of bug fixes, both big and small

First of all, a big thank you to everyone who has already played the Letifer demo. We appreciate all the feedback you have given us so far and so this update will have many changes that you have asked for.

The update 1.1.0.0 introduces many quality of life updates, and a bit of new functionality as well. Also, earlier we patched in the option for Auto-Aim, due to many requests for it. Now have implemented option for Auto-Fire, also heavily requested.

Please continue giving us feedback, so we can make the game even better!

You can also join us in our Discord channel at https://discord.gg/thirdspiritgames if you want to discuss about the update and potential ideas for future development more in detail.

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Here are the patch notes for update:

  • Bunch of upgrade balancing:

  • - Damage debuff removed from Spread fire - Damage greatly buffed on Deadly Dash - Drone Grenade Field starting size buffed - Drone Slowing Field received a small nerf, due to being a bit too overpowered. - Blood Sacrifice no longer causes occasional damage to the player - Rebalanced Magnetism upgrades

  • Supply boxes can now drop additional powerups, with varying effects - Added option for analogue gamepad movement, which is now the default option - Added optional auto-fire setting - Auto-aim now aims towards lootboxes too - When using a gamepad, auto-aim can now be overridden on the fly, by aiming with manual input - Level up flash effect toned down - Default master volume set at 80% - Multiple stacks of bloodclot now have their own sprite - Added drops when trees are destroyed - Added drops to minibosses - Bunch of bug fixes, both big and small

Source

Steam News / 18 February 2024

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