Full notes
Full Letherfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Server
- Performance
- Maps
- UI and audio
Steam post image To everyone who has ventured into the world of Letherfall, First of all, we want to express our deepest gratitude. Seeing so many of you face the psychological terrors we’ve built means the world to us. Your support, your screenshots, and your feedback have been the driving force behind this latest round of improvements.
A brand new trailer is now live on our store page—don't miss it!
We are also thrilled to invite you to join our https://discord.gg/Uk9aCCfZue Official Discord Server. It’s the best place to share your experience, report anomalies, and connect with other players.
Keep your eyes open and stay vigilant: something significant is stirring in the shadows, and we’ll have more to reveal very soon. Technical & Performance
Polygon Optimization: Major rework of 3D assets to improve frame rates without sacrificing visual quality.
LOD System Overhaul: Fine-tuned Levels of Detail (LOD) for all major environments to ensure seamless transitions and better stability.
- Collision FixesImproved collision meshes throughout the map to prevent clipping and getting stuck in the environment.
Audio & Narrative
- Audio PolishAdjusted sound levels and spatial audio for a more balanced and atmospheric experience.
- Expanded DialoguesAdded missing dialogue lines to complete the narrative journey.
- Narrative DocumentsFixed several in-game documents and notes that were displaying incorrectly or had minor bugs.
Bug Fixes & Localization
- Translation PolishCorrected several translation errors in multiple languages for better clarity.
- General FixesResolved a series of minor bugs reported by the community.
Thank you for your continued support and feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
