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Steam News1 August 20178y ago

Lethe’s 1st Anniversary and Lethe 2

Orignal post from The Murky Isle Today we at Faber Interactive and KoukouStudios are very happy to celebrate the first year since the release of Lethe: Episode One and a 50% anniversary sale will be running on Steam as

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Full Lethe - Episode One update

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What changed

0 fixes2 additions2 changes0 removals
  • Performance
  • Gameplay
changedOrignal post from The Murky Isle Today we at Faber Interactive and KoukouStudios are very happy to celebrate the first year since the release of Lethe: Episode One and a 50% anniversary sale will be running on Steam as part of the week-long deals . If you didn’t have a chance to play the game yet, it’s a great time to try it out now. There have been several updates since day one, including Steam Achievements support and several optimizations and improvements. And some exciting news: The announcement of Lethe 2: Origins .
addedLethe 2: OriginsLethe 2: Origins is our new title currently in development. The game takes place in a remote village on the same island as Lethe: Episode One but 30 years earlier. If there’s one thing that we think we nailed in the first game, it is the atmosphere and that’s something we are passing over to Lethe 2. There’s a great difference between the two games though. Unlike its predecessor, in Lethe 2: Origins, storytelling is the place where everything else meets while gameplay is knitted around it. Another big difference (undoubtedly welcomed by many) is that the world is no longer limited to underground interior spaces. As you might have already noticed, Lethe 2 doesn’t include the word episode. Yes, we have abandoned the episodic approach and there are two main reasons for it:
addedLethe 2: OriginsLonger development times due to technology and game mechanics changes: Lethe: Episode One was developed on the Unreal Development Kit. Since Epic Games abandoned the project and moved to Unreal Engine 4, our best bet was to follow suit. Migrating the project to their new tech and developing new features took an extra amount of time, adding up to a new project already detached from Episode One that can no longer be considered an episode.
changedLethe: Episode One - ReceptionWith YouTube overflowing with search results after typing “Lethe: Episode One” in its search-bar and over 2,6 million views on a single gameplay video by Markiplier, we are more than happy to have invested in the project. Unfortunately the popular press totally ignored the game and not a single of our attempts to contact them was ever replied (Episode One made it to Metacritic but got stuck with just two reviews and never got a rating because of it). Considering that we didn’t have any insiders or the power to fund a place on their pages that was

Lethe - Episode One changes

changedOrignal post from The Murky Isle Today we at Faber Interactive and KoukouStudios are very happy to celebrate the first year since the release of Lethe: Episode One and a 50% anniversary sale will be running on Steam as part of the week-long deals . If you didn’t have a chance to play the game yet, it’s a great time to try it out now. There have been several updates since day one, including Steam Achievements support and several optimizations and improvements. And some exciting news: The announcement of Lethe 2: Origins .
addedLethe 2: Origins is our new title currently in development. The game takes place in a remote village on the same island as Lethe: Episode One but 30 years earlier. If there’s one thing that we think we nailed in the first game, it is the atmosphere and that’s something we are passing over to Lethe 2. There’s a great difference between the two games though. Unlike its predecessor, in Lethe 2: Origins, storytelling is the place where everything else meets while gameplay is knitted around it. Another big difference (undoubtedly welcomed by many) is that the world is no longer limited to underground interior spaces. As you might have already noticed, Lethe 2 doesn’t include the word episode. Yes, we have abandoned the episodic approach and there are two main reasons for it:
addedLonger development times due to technology and game mechanics changes: Lethe: Episode One was developed on the Unreal Development Kit. Since Epic Games abandoned the project and moved to Unreal Engine 4, our best bet was to follow suit. Migrating the project to their new tech and developing new features took an extra amount of time, adding up to a new project already detached from Episode One that can no longer be considered an episode.
changedWith YouTube overflowing with search results after typing “Lethe: Episode One” in its search-bar and over 2,6 million views on a single gameplay video by Markiplier, we are more than happy to have invested in the project. Unfortunately the popular press totally ignored the game and not a single of our attempts to contact them was ever replied (Episode One made it to Metacritic but got stuck with just two reviews and never got a rating because of it). Considering that we didn’t have any insiders or the power to fund a place on their pages that was

Orignal post from The Murky Isle Today we at Faber Interactive and KoukouStudios are very happy to celebrate the first year since the release of Lethe: Episode One and a 50% anniversary sale will be running on Steam as part of the week-long deals. If you didn’t have a chance to play the game yet, it’s a great time to try it out now. There have been several updates since day one, including Steam Achievements support and several optimizations and improvements. And some exciting news: The announcement of Lethe 2: Origins.

Lethe 2: Origins

Lethe 2

Origins is our new title currently in development. The game takes place in a remote village on the same island as Lethe: Episode One but 30 years earlier. If there’s one thing that we think we nailed in the first game, it is the atmosphere and that’s something we are passing over to Lethe 2. There’s a great difference between the two games though.

Unlike its predecessor, in Lethe 2

Origins, storytelling is the place where everything else meets while gameplay is knitted around it. Another big difference (undoubtedly welcomed by many) is that the world is no longer limited to underground interior spaces. As you might have already noticed, Lethe 2 doesn’t include the word episode. Yes, we have abandoned the episodic approach and there are two main reasons for it:

  • The episodic approach had a negative impact on sales and the game’s reputation: When we started with the development of Lethe: Episode One the story was screaming for further future expansions. That’s when the idea about the episodic approach came along. The plan was to make three standalone episodes that didn’t necessarily rely on each other but in the long run if put together, they would explain parts of the story that in some episodes would remain unclear. Unfortunately even though we were pretty clear about the standalone nature of each episode, people were scared away by it and the episodic part of the game’s title costed us a large number of sales. Knowing that even AAA developers have failed to deliver episodic games before, we don’t blame them.

  • Longer development times due to technology and game mechanics changesLethe: Episode One was developed on the Unreal Development Kit. Since Epic Games abandoned the project and moved to Unreal Engine 4, our best bet was to follow suit. Migrating the project to their new tech and developing new features took an extra amount of time, adding up to a new project already detached from Episode One that can no longer be considered an episode.

We can’t give away much just yet so let’s leave the topic here for now. There’s more to come in the near future as we push forward through development. Let’s take a look at what happened since August 1st 2016.

Lethe: Episode One - Reception

With YouTube overflowing with search results after typing “Lethe: Episode One” in its search-bar and over 2,6 million views on a single gameplay video by Markiplier, we are more than happy to have invested in the project. Unfortunately the popular press totally ignored the game and not a single of our attempts to contact them was ever replied (Episode One made it to Metacritic but got stuck with just two reviews and never got a rating because of it). Considering that we didn’t have any insiders or the power to fund a place on their pages that was

Source

Steam News / 1 August 2017

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