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Steam News4 April 20215y ago

Update EA-26 2021-04-04 681

raised upgrade costs of herbalism and weapon modding - verifying backpack space when buying from vending machines - starting mit armor bullet mod - tweaked clown equipment for lower districts - added PDA warning for loo

Full notes

Full Lethal Running update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedraised upgrade costs of herbalism and weapon modding - verifying backpack space when buying from vending machines - starting mit armor bullet mod - tweaked clown equipment for lower districts - added PDA warning for loot that is not working - traders never have molotov cocktails - keeping the selected row in take-loot dialog - DIY armor mod can't be bought - removed 2nd lamp from training charging stations - fixed finishing charging training not recognized - only listing broken loot for loot-to-repair in crafting dialog - playing crafting sounds when not at workbench - turned repair training into crafting lesson - tweaked herbs distribution in wasteland - added dedicated "make-fire" buttons in PDA - added talk for successful actions - tweaked hunter defense - fixed sector clearance flag in beamer - sectors are smaller now - tweaked resident counts - knight is weaker

Lethal Running changes

fixedraised upgrade costs of herbalism and weapon modding - verifying backpack space when buying from vending machines - starting mit armor bullet mod - tweaked clown equipment for lower districts - added PDA warning for loot that is not working - traders never have molotov cocktails - keeping the selected row in take-loot dialog - DIY armor mod can't be bought - removed 2nd lamp from training charging stations - fixed finishing charging training not recognized - only listing broken loot for loot-to-repair in crafting dialog - playing crafting sounds when not at workbench - turned repair training into crafting lesson - tweaked herbs distribution in wasteland - added dedicated "make-fire" buttons in PDA - added talk for successful actions - tweaked hunter defense - fixed sector clearance flag in beamer - sectors are smaller now - tweaked resident counts - knight is weaker
  • raised upgrade costs of herbalism and weapon modding - verifying backpack space when buying from vending machines - starting mit armor bullet mod - tweaked clown equipment for lower districts - added PDA warning for loot that is not working - traders never have molotov cocktails - keeping the selected row in take-loot dialog - DIY armor mod can't be bought - removed 2nd lamp from training charging stations - fixed finishing charging training not recognized - only listing broken loot for loot-to-repair in crafting dialog - playing crafting sounds when not at workbench - turned repair training into crafting lesson - tweaked herbs distribution in wasteland - added dedicated "make-fire" buttons in PDA - added talk for successful actions - tweaked hunter defense - fixed sector clearance flag in beamer - sectors are smaller now - tweaked resident counts - knight is weaker

Source

Steam News / 4 April 2021

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