What changed
0 fixes0 additions1 change0 removals
changedThis stability update features many Quick Match fixes and tweaks. You can now get matched with 3 players from Free For All Quick Match. A sound is now played when a match is found and various errors are solved. If you had trouble finding people before, please try again now! Gamepads can now automatically map to player bindings. Which makes it a lot less troublesome to just plug in and play. Note that it is set to a Xbox 360 controller and you can deactivate the auto-binding in the Game options. In other news, the Lethal League OST is available on www.lethalleague.com/#getmusic among other work of the featured artists. If you dig the music in Lethal League, consider supporting them by buying a track (some are even free!). We are still hard at work on new content, but you can expect stability updates in-between. Changelog: General changes +Added a new option under the Game options called joystick auto bind. Enabling this option will automatically map connected gamepads to player bindings +Added a special cling on multiple players hitting the ball at the exact same frame, instead of the lowest player having priority *Loading screen is now animated again *Stage selection screen will no longer display when pressing start on a keyboard/joystick in the how to play character select *Fixed shadow Latch in challenge freaking out on the wall at times *Fixed Candyman not being able to parry from a re-candyball *Fixed bunt hitpause duration that was shorter for some characters *Fixed a crash that could occur when switching between team mode in the lobby by having random as selected character *Switch and Latch now have a minimum time to be on the wall before they can release again *The boombox now shows Latch’s special ability release time correctly Online changes +Added a ready button in the Quick Match lobby +Quick Match One Versus One and Free For All settings are now pre-selected by default +A notification sound will now be played when a game has been found through Quick Match *Fixed a major issue with the Quick Match algorithm that caused players not being notified to join the character select lobby *Further optimized Quick Match algorithm to lower queue times *Free For All Quick Match games now require a minimum of 3 players instead of 4 players *Reworked the way how players join lobbies, this should result in fewer timeouts when joining a lobby *Fixed an issue where multiple players could have the first slot in an online character select lobby *Sound effects are now partially clipped after rollbacks, this prevents most ‘fake’ death sounds from playing Follow Team Reptile on twitter Follow Dion on twitter Follow Tim on twitter Visit the Lethal League blog
Lethal League changes
changedThis stability update features many Quick Match fixes and tweaks. You can now get matched with 3 players from Free For All Quick Match. A sound is now played when a match is found and various errors are solved. If you had trouble finding people before, please try again now! Gamepads can now automatically map to player bindings. Which makes it a lot less troublesome to just plug in and play. Note that it is set to a Xbox 360 controller and you can deactivate the auto-binding in the Game options. In other news, the Lethal League OST is available on www.lethalleague.com/#getmusic among other work of the featured artists. If you dig the music in Lethal League, consider supporting them by buying a track (some are even free!). We are still hard at work on new content, but you can expect stability updates in-between. Changelog: General changes +Added a new option under the Game options called joystick auto bind. Enabling this option will automatically map connected gamepads to player bindings +Added a special cling on multiple players hitting the ball at the exact same frame, instead of the lowest player having priority *Loading screen is now animated again *Stage selection screen will no longer display when pressing start on a keyboard/joystick in the how to play character select *Fixed shadow Latch in challenge freaking out on the wall at times *Fixed Candyman not being able to parry from a re-candyball *Fixed bunt hitpause duration that was shorter for some characters *Fixed a crash that could occur when switching between team mode in the lobby by having random as selected character *Switch and Latch now have a minimum time to be on the wall before they can release again *The boombox now shows Latch’s special ability release time correctly Online changes +Added a ready button in the Quick Match lobby +Quick Match One Versus One and Free For All settings are now pre-selected by default +A notification sound will now be played when a game has been found through Quick Match *Fixed a major issue with the Quick Match algorithm that caused players not being notified to join the character select lobby *Further optimized Quick Match algorithm to lower queue times *Free For All Quick Match games now require a minimum of 3 players instead of 4 players *Reworked the way how players join lobbies, this should result in fewer timeouts when joining a lobby *Fixed an issue where multiple players could have the first slot in an online character select lobby *Sound effects are now partially clipped after rollbacks, this prevents most ‘fake’ death sounds from playing Follow Team Reptile on twitter Follow Dion on twitter Follow Tim on twitter Visit the Lethal League blog
This stability update features many Quick Match fixes and tweaks. You can now get matched with 3 players from Free For All Quick Match. A sound is now played when a match is found and various errors are solved. If you had trouble finding people before, please try again now! Gamepads can now automatically map to player bindings. Which makes it a lot less troublesome to just plug in and play. Note that it is set to a Xbox 360 controller and you can deactivate the auto-binding in the Game options. In other news, the Lethal League OST is available on www.lethalleague.com/#getmusic among other work of the featured artists. If you dig the music in Lethal League, consider supporting them by buying a track (some are even free!). We are still hard at work on new content, but you can expect stability updates in-between. Changelog: General changes +Added a new option under the Game options called joystick auto bind. Enabling this option will automatically map connected gamepads to player bindings +Added a special cling on multiple players hitting the ball at the exact same frame, instead of the lowest player having priority *Loading screen is now animated again *Stage selection screen will no longer display when pressing start on a keyboard/joystick in the how to play character select *Fixed shadow Latch in challenge freaking out on the wall at times *Fixed Candyman not being able to parry from a re-candyball *Fixed bunt hitpause duration that was shorter for some characters *Fixed a crash that could occur when switching between team mode in the lobby by having random as selected character *Switch and Latch now have a minimum time to be on the wall before they can release again *The boombox now shows Latch’s special ability release time correctly Online changes +Added a ready button in the Quick Match lobby +Quick Match One Versus One and Free For All settings are now pre-selected by default +A notification sound will now be played when a game has been found through Quick Match *Fixed a major issue with the Quick Match algorithm that caused players not being notified to join the character select lobby *Further optimized Quick Match algorithm to lower queue times *Free For All Quick Match games now require a minimum of 3 players instead of 4 players *Reworked the way how players join lobbies, this should result in fewer timeouts when joining a lobby *Fixed an issue where multiple players could have the first slot in an online character select lobby *Sound effects are now partially clipped after rollbacks, this prevents most ‘fake’ death sounds from playing Follow Team Reptile on twitter Follow Dion on twitter Follow Tim on twitter Visit the Lethal League blog