Full notes
Full Lethal Lawns: Competitive Mowing Bloodsport update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Maps
Happy Friday!! We hope you've been enjoying Lethal Lawns This week's hotfix addresses some bugs, tweaks to Game Modes and some optimisations to performance
Optimised some under-the-hood stuff so you should notice either better framerate, less noticeable frame spikes and less resource strain on systems
Explosion scorch marks and blood stains will now fade after a short while, to prevent them from becoming the dominant visuals on the field
Round timer for all Game Modes reduced from 90 seconds to 60 seconds
Fixed some situations that could cause Rounds to get stuck or never end
Changed how the Scoring works in Bounty Hunter and Last Mower Standing
Fixed a bug in King of the Lawn that allowed dead players to become the Mowing King
Added ability for players to "drop in" and "drop out" during a game
There's still some bugs and issues we're aware of, and will be working on fixing them in the next week so we can get back to work on new modes, maps and features Cheers
Source
Changelog.gg summarizes and formats this update. How we read updates.
