In this update2
Full notes
Full Letalis update
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What changed
- Balance
- Gameplay
- Fixes
Letalis changes
COUNTDOWN! We're officially two weeks away from the 1.0 launch!
There isn't much left to polish. Our main focus now is finishing the Letalis Ascension feature and balancing/fix some weapon skills.
If you've been enjoying the game and haven't already, we'd greatly appreciate it if you could leave us a review. It really helps us as we approach launch!
What's New?
Most Fusions item requirement are now related to the loot drops from their Beast counterparts.
Several Wild Beast loot tables and Fusion requirements have been adjusted for better balance.
Griffins can't be captured, but if you somehow recruit one, you can fuse it!
Magical Beasts can now be fused, completing the missing link in their promotion path.
New Fusions have been added.
All Fusions are now available to browse in the Letalis Codex too.
Fixed the bug that prevented Magical Beasts (and Ducklings!) from promoting.
You can now inspect your equipped weapon's stats directly from the Team Menu.
Various minor bug fixes and text improvements.
Ascension now requires only 1 Shiny instead of 5. We're still polishing the Ascension system. While this change won't break your save, we recommend avoiding Ascending special Letalis until the next patch.
Some weapon skills have been updated, rebalanced, or fixed. This is still a work in progress, and we'll continue refining them before launch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
