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Steam News9 June 202625d ago

[Update] Patch 1.2.0.0

June 10, 2:00 AM: We identified an error in the description of the Plasma Laser's deathblow and have corrected it. We have released Patch 1.2.0.0, which includes the following fixes and improvements.

Full notes

Full LET IT DIE: INFERNO update

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What changed

3 fixes19 additions37 changes2 removals
  • Fixes
  • Gameplay
  • Maps
  • Balance
  • Events
  • Performance
fixedJune 10, 2:00 AM: We identified an error in the description of the Plasma Laser's deathblow and have corrected it.
changedWe have released Patch 1.2.0.0, which includes the following fixes and improvements.
added・2 New Bodies!
changedPossesses a skill that can briefly stop enemy movement.
added・New Area: Yotsuyama Castle! New Enemies, New Gimmicks!
addedNew stage variants in the second Hell Rift area, along with lock-based gimmicks, have been added for an even more challenging experience!
Duration3048hoursDuration increased, buffStorage capacity250500Storage capacity increased, buffDemon Gate Labyrinth exploration time2030minutesDemon Gate Labyrinth exploration time increased, buffClimb Gem, Rage Amp, Dodge Cologne: Health +250+300Climb Gem, Rage Amp, Dodge Cologne: Health + increased, buff

LET IT DIE: INFERNO changes

fixedJune 10, 2:00 AM: We identified an error in the description of the Plasma Laser's deathblow and have corrected it.
changedWe have released Patch 1.2.0.0, which includes the following fixes and improvements.
added・2 New Bodies!
changedPossesses a skill that can briefly stop enemy movement.
added・New Area: Yotsuyama Castle! New Enemies, New Gimmicks!

June 10, 2:00 AM: We identified an error in the description of the Plasma Laser's deathblow and have corrected it.

We have released Patch 1.2.0.0, which includes the following fixes and improvements.

■ General Updates:

・2 New Bodies!

  • Inva: A highly intelligent alien lifeform visiting Earth.

  • Possesses a skill that can briefly stop enemy movement.

  • Unlocked by defeating Dreamseeker in Skull Square, Hell Rift.

  • Joe: A quiet expert in explosive demolition.

  • More details will be revealed after unlocking!

・New Area: Yotsuyama Castle! New Enemies, New Gimmicks!

  • Yotsuyama Castle now appears in the second Demon Gate Labyrinth area!

  • Powerful Yotsuyama Heavy Sentries, Generals, and the boss "Gomamusha" await within the castle.

  • New stage variants in the second Hell Rift area, along with lock-based gimmicks, have been added for an even more challenging experience!

・New Death Jamboree and KIL League Maps!

  • Players can now select Death Jamboree stages in "Room Match."

  • When returning to Iron Perch, match logs will now be displayed when recent matches have been played or when players are waiting for matchmaking.

・New Weapons: Metal Whip, Plasma Laser, and Executioner!

  • Metal Whip:

  • Attack a wide frontal area.

  • Deathblow: Perform 4 consecutive ground-rending strikes.

  • Plasma Laser:

  • Fire a forward laser whose range and power increase with charge level.

  • Deathblow: Fire a continuous laser for a set duration.

  • Executioner:

  • Perform a heavy swing followed by up to 4 follow-up attacks.

  • Deathblow: Pull an unknown energy entity from the depths below.

・3 New Armor Sets!

  • Signalcade Series:

  • Fluorescent armor inspired by traffic controller attire.

  • Kurohatsu Series:

  • Armor once worn by Yotsuyama Heavy Sentries.

  • Strong Plated Series:

  • Wrestling-style armor symbolizing the conflict between righteousness and desire.

・Introducing the Raiders Fund!

  • Players can donate Kill Coins to the Raiders Fund to receive rewards.

  • A "World Reward" system is also available, unlocked through total community contributions.

  • The Season 3 World Reward is the new Body, "Joe!"

・New Feature: Mastery Switch!

  • Mastery Switch is now available for existing Bodies (Timothy, Pearl, Patrick, Milene, Sasuke, Ten), and a second mastery type can now be selected.

  • The mastery tree has been redesigned for improved clarity of stat progression across Bodies and mastery types.

・New Feature: Music Selection! New tracks added, including many from a certain legendary game!

  • Players can now freely select music for Iron Perch and exploration via Settings.

  • Two new tracks composed by Akira Yamaoka have been added, along with 11 tracks from DEATHVERSE: LET IT DIE.

・New Body Clear Rewards!

  • Clearing the River of Souls with a Body now unlocks special-colored starter equipment!

・River of Souls Boss Update!

  • The boss has been changed to a more powerful form: "Berserk Mironette."

・Raider ID can now be hidden, including in Duo Mode.

  • This can be enabled via Settings.

・New Records added.

・New seasonal item added: "Uncle Death Sunglasses."

・DLSS Frame Generation support added.

・"PvE Solo" exploration no longer requires PS Plus (PS5 only).

■ River of Souls Clear Event:

  • Start Dash Event

  • Period: After maintenance ends on July 13 (Mon) 9:00 PM CDT (scheduled).

  • Details: Players who clear the River of Souls during the event period will receive the charm "Raider Medal: 2nd Era," which can be claimed via in-game mail after clearing.

■ Balance Adjustments:

We have made the following adjustments based on player feedback and gameplay data.

・Uncle Reset Adjustments

  • Certain elements are now retained into Season 3:

  • Body usage rights (including Milene)

  • Room match game logs

  • Usage rights for features unlocked through main story progress

・KIL League Schedule Adjustments

  • Duration increased from 30 to 48 hours.

  • Schedule cycle changed from a fixed 7-day cycle to an 8-day cycle.

・Game Balance Adjustments

  • Storage capacity increased from 250 to 500.

  • Special crafting recipes updated.

  • Increased mastery point rewards from exploration results due to mastery tree expansion.

・Battle Adjustments

  • Demon Gate Labyrinth exploration time increased from 20 to 30 minutes.

  • Certain non-weapon-based attacks now scale with Body Rank in mid-to-late game.

  • Lock-on camera movement reduced vertically.

  • Judgment damage accumulation no longer increases during hit reaction animations.

・Enemy Adjustments

  • Humanoid / Berserk Humanoid:

  • Reduced base attack power

  • Adjusted guard duration and behavior frequency

  • Tormented Toll:

  • Reduced attack power

  • Reduced Exoskeleton durability

  • Shredder:

  • Reduced guard counterattack power

  • Lurky Hollow-type:

  • Reduced ranged attack power while guarding

・Core Adjustments

  • Climb Gem, Rage Amp, Dodge Cologne: Health +250 → +300

  • Guard Groove: Dodge count +1

  • Health Tempo: Health +200 → +300

  • .STP1-ATKIncreased dodge attack power
  • .CD1-ATK: Rage Gauge +1

  • .GRD-DMGImproved guard attack behavior
  • .DUAL-ATK: Rage Gauge +1

  • Stealth Orb (L): Dodge count +2

  • Deflection Orb (L): Dodge count +1

■ Bug Fixes:

・Fixed an issue where moving items in your Backpack or Safe Box could occasionally cause the game to crash

・Various other minor bug fixes

■ Ongoing Investigation:

We are currently investigating and working to fix the following issues.

・In "Room Match" spectator mode, the game may crash when switching to a player using the Plasma Laser while attacking.

・In "Room Match," matches may start with a black screen and the stage may not load correctly.

・Strong afterimage-like visual artifacts may appear in certain exploration areas.

Thank you for your continued support of LET IT DIE: INFERNO.

Source

Steam News / 9 June 2026

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