Full notes
Full Let It Consume update
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What changed
- Gameplay
- Events
Let It Consume changes
I'm happy to announce that after a lot of work, Let It Consume is officially releasing on April 9th!
For those who've been following this journey: thank you. Seeing so many of you play the game, break things, and share your feedback has been incredible. What started as a simple tech demo after I fell down the rabbit hole of incremental games has now, after months of solo development, become something I'm truly proud of.
Here’s what you can expect:
Settlement Management System Select what and when to build to optimize your growing cult
New Resources & Creatures There are now 6 distinct resources and new creatures to summon during your harvest
150+ Upgrades Over 150 upgrades and 7 branches in the new and improved upgrade tree
Challenge Mode Looking for something tougher? The new challenge mode introduces unique conditions where you must plan your upgrades carefully if you want to beat your previous record
Missions & Unlockables Complete missions to unlock new backgrounds and achievements
Visual Improvements I've polished the graphics across the board to make everything feel smoother, clearer, and more immersive.
The game will be available for $4.99 with a 10% launch discount for the first two weeks.
Aidan
Source
Changelog.gg summarizes and formats this update. How we read updates.
