Update log
Full Lessaria: Fantasy Kingdom Sim update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone!
Extracted changes
- Gameplay
- Maps
- Fixes
- Store
- Balance
You haven’t heard from us for a while, but we weren’t on vacation or resting after the release. We ran into an unexpected issue that introduced a lot of bugs into the game, and we’ve been dealing with it this whole time.
In the previous patch, we released a new hero navigation system. It was meant to prevent heroes from getting stuck and to make their movement across the map more logical. We happily released the update - and a lot of things in the game broke.
After that, we urgently jumped into fixing, changing, and repairing everything. All this time we were working on a new update, and honestly, it was painful to watch you encounter new bugs and errors in the game.
But today - finally - we’re releasing a major patch. We’ve fixed the navigation system: it now works correctly and no longer creates new issues.
On top of that, we’ve resolved many other problems. This is a fairly substantial patch focused on fixes and improvements. The game should now feel much more comfortable to play, with a minimal number of errors.
If anything else comes up, we promise to fix it as quickly as possible.
We’re sorry this took time and that you had to deal with bugs again.
And now - on to the full list of patch changes:
Heroes now try to avoid danger flag zones instead of rushing straight through them.
Danger flags now block portal circles and guild shelters.
Thieves and Possessed units have been slightly buffed.
Fixed an issue where hero passive skills stopped working correctly after reloading a level.
Fixed camera shaking on character portraits.
Added hotkeys for the build menu (B) and the spell panel (Ctrl).
Fixed flickering of visual effects at ground level.
Fixed an issue where progress on map 7 could be blocked if the main demon was killed before reaching the pentagram.
Fixed an issue where monsters of the wrong type could spawn in monster lairs.
Fixed an issue where barbarians and orcs on map 3 would immediately switch to the player’s side upon receiving the related quest.
Fixed an issue with quest item spawning.
Fixed an issue where builders would go to repair buildings they were not supposed to repair.
Fixed an issue where heroes could access locked areas earlier than intended by the story.
Added impassable areas to sufficiently large objects.
Fixed issues related to incorrect tree behavior after loading as well as loading the wrong tree types.
Fixed an issue where trees could visually duplicate.
Added missing or corrected incorrect icons for some buildings.
Fixed an issue where level 2 upgrades were replaced by the upgrade itself in the progress panel.
Fixed an issue where units could calculate paths incorrectly and fail to fully rotate.
Fixed an issue where resource gatherers could select an invalid interaction point with a resource.
Fixed an issue where buildings could load with incomplete health.
Fixed an issue where the timer could load incorrectly.
Fixed an issue where after loading enemy units could chase heroes without distance limits from their lair.
Fixed an issue where heroes could attempt to attack enemy buildings in unreachable areas.
Fixed an issue where heroes could ignore a royal decree.
Fixed an issue where the reward for upgrading a hero to level 8 on map 7 could be granted multiple times.
Fixed an issue where heroes with healing abilities could stand idle while waiting for skill cooldowns.
Added smoother turning for heroes.
Updated level geometry to improve clarity of impassable areas.
Source
