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Steam News5 August 20232y ago

Radical update 1.7

Dear fans of unusual adventures! Version 1.7 has been published, in which a huge number of changes have been made: A new smoother and smarter camera.

Full notes

Full LEMURIA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions3 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
addedA new smoother and smarter camera. In addition, in safe locations and episodes, a special camera mode is enabled by default, in which you can control movement only with arrows or left stick, something like in Being Human, but with a more aggressive turn.
addedNew crosshair crosshair. Iron Sights simulation mode is enabled by default. At first glance, it may seem that it is much on the amateur. However, this mode allows you to visually control the activity of your own aiming. Let me remind you that the player can lose the aiming mode when taking damage. On easy difficulty levels never, on medium levels when taking damage to Health, on hard levels when taking any damage.
addedNew aiming mode. In the style of current trends, the camera position is moved further away from the character's head than before. This frees up space for viewing the battlefield, but at the same time increases the parallax between the firing point and the point of view, which requires special attention when firing a grenade launcher.
changedThe amount of damage is now independent of the difficulty level. However, the additional protection of the Player, which depends on the difficulty (with a coefficient from 0.5 on the hardest to 3.0 on the easiest), has been retained.
addedNew clearer and more contrasting on-screen indicators of enemies, etc.
addedHealth and other indicators are displayed on the screen permanently only if a critical value is reached. In other cases they show a new value and disappear after a while.

LEMURIA changes

addedA new smoother and smarter camera. In addition, in safe locations and episodes, a special camera mode is enabled by default, in which you can control movement only with arrows or left stick, something like in Being Human, but with a more aggressive turn.
addedNew crosshair crosshair. Iron Sights simulation mode is enabled by default. At first glance, it may seem that it is much on the amateur. However, this mode allows you to visually control the activity of your own aiming. Let me remind you that the player can lose the aiming mode when taking damage. On easy difficulty levels never, on medium levels when taking damage to Health, on hard levels when taking any damage.
addedNew aiming mode. In the style of current trends, the camera position is moved further away from the character's head than before. This frees up space for viewing the battlefield, but at the same time increases the parallax between the firing point and the point of view, which requires special attention when firing a grenade launcher.
changedThe amount of damage is now independent of the difficulty level. However, the additional protection of the Player, which depends on the difficulty (with a coefficient from 0.5 on the hardest to 3.0 on the easiest), has been retained.
addedNew clearer and more contrasting on-screen indicators of enemies, etc.

Dear fans of unusual adventures! Version 1.7 has been published, in which a huge number of changes have been made:

  • A new smoother and smarter camera. In addition, in safe locations and episodes, a special camera mode is enabled by default, in which you can control movement only with arrows or left stick, something like in Being Human, but with a more aggressive turn.

  • New crosshair crosshair. Iron Sights simulation mode is enabled by default. At first glance, it may seem that it is much on the amateur. However, this mode allows you to visually control the activity of your own aiming. Let me remind you that the player can lose the aiming mode when taking damage. On easy difficulty levels never, on medium levels when taking damage to Health, on hard levels when taking any damage.

  • New aiming mode. In the style of current trends, the camera position is moved further away from the character's head than before. This frees up space for viewing the battlefield, but at the same time increases the parallax between the firing point and the point of view, which requires special attention when firing a grenade launcher.

  • The amount of damage is now independent of the difficulty level. However, the additional protection of the Player, which depends on the difficulty (with a coefficient from 0.5 on the hardest to 3.0 on the easiest), has been retained.

  • New clearer and more contrasting on-screen indicators of enemies, etc.

  • Health and other indicators are displayed on the screen permanently only if a critical value is reached. In other cases they show a new value and disappear after a while.

  • Added Fatigue indicator. Fatigue is accumulated when running and rolling.

  • Added weapon readiness indicator (for slow reloading weapons).

  • Changed task indicator. Now it is a clearly visible inscription in the upper left corner of the screen, and its appearance is accompanied by a sound signal.

  • Modified the skill of using cover. Now you can activate it without turning your face to the shelter, and the whole system works much more reliably.

  • Increased the richness of colors of the picture, which can be adjusted.

  • In MatureDLC added the ability to switch between cameras, which also gives some additional effects.

And don't forget that we need your good reviews.

Source

Steam News / 5 August 2023

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