What changed
0 fixes2 additions4 changes0 removals
changedAllies - If any allies (Militia, for example, that may have joined you on a mission) die in combat before the mission is complete, they will now be removed at the end of the battle, as you might have expected. If you lose a battle or flee, all allies will be lost...
changedCentre mode - toggle this on/off with the "C" hot key on the strategic map. The camera will follow your band as they move about the map.
addedIncreased the availability of experienced recruits later in the game - also increased the maximum level of new recruits to 5.
changedSailing back home after Humanity has been destroyed? You will now land at the ruins of Greyhaven instead of the game locking...
changedOne very perceptive gamer noticed that the effects of Perception on missile fire is actually quite significant, despite what the Perception tooltip said. Rather than change anything at this point, I have updated the relevant tooltips.
addedDruid re-balancing - Increased bonuses for taking the Skill multiple levels, and expanded the tooltip to tell what the effects of multiple levels actually are. Allowed some magic items to affect your scores in Beast form. (e.g. if you have an item of Strength, this will boost your beast form Strength too. If you have a sword of rending, that will still not work.) Also allowed some of the rare magical Traits to work - Yes, you can now be a possessed vampiric ethereal bear!
Leman changes
changedAllies - If any allies (Militia, for example, that may have joined you on a mission) die in combat before the mission is complete, they will now be removed at the end of the battle, as you might have expected. If you lose a battle or flee, all allies will be lost...
changedCentre mode - toggle this on/off with the "C" hot key on the strategic map. The camera will follow your band as they move about the map.
addedIncreased the availability of experienced recruits later in the game - also increased the maximum level of new recruits to 5.
changedSailing back home after Humanity has been destroyed? You will now land at the ruins of Greyhaven instead of the game locking...
changedOne very perceptive gamer noticed that the effects of Perception on missile fire is actually quite significant, despite what the Perception tooltip said. Rather than change anything at this point, I have updated the relevant tooltips.
Allies - If any allies (Militia, for example, that may have joined you on a mission) die in combat before the mission is complete, they will now be removed at the end of the battle, as you might have expected. If you lose a battle or flee, all allies will be lost...
Centre mode - toggle this on/off with the "C" hot key on the strategic map. The camera will follow your band as they move about the map.
Increased the availability of experienced recruits later in the game - also increased the maximum level of new recruits to 5.
Sailing back home after Humanity has been destroyed? You will now land at the ruins of Greyhaven instead of the game locking...
One very perceptive gamer noticed that the effects of Perception on missile fire is actually quite significant, despite what the Perception tooltip said. Rather than change anything at this point, I have updated the relevant tooltips.
Druid re-balancing - Increased bonuses for taking the Skill multiple levels, and expanded the tooltip to tell what the effects of multiple levels actually are. Allowed some magic items to affect your scores in Beast form. (e.g. if you have an item of Strength, this will boost your beast form Strength too. If you have a sword of rending, that will still not work.) Also allowed some of the rare magical Traits to work - Yes, you can now be a possessed vampiric ethereal bear!