Full notes
Full Leman update
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What changed
- Gameplay
- Balance
- Maps
- Performance
Leman changes
Backgrounds! You can now play as a band with a background, each having bonuses and penalties. Guardsmen Merchants Thieves Guild Rangers Wizards Northerners Pit Fighters or even just plain old vanilla (all existing save games will use this)
Potions! You can now buy (and craft via the Alchemy skill) potions of: Healing Strength Speed Energy Fire Courage Poison Gas
There are 5 new rare magic item types Glasses Crown Chalice Horn Mask
And 5 new magic item abilities Vampirism Ethereality Thorns Poison Terror
Balance changes for Easy Difficulty - before it was very hard to get XP as the battles were so easy... Big bonus added. (To a lesser extent, likewise for Normal difficulty)
Bugfix - sometimes you couldn't do an Active Skill (Like Defend) if you had the exact number of AP required.
Pursuing enemy on the strategic map could get very jerky - fixed to be a bit smarter about the number of times it needs to recalculate the route to the enemy.
Traits - this bug has been in there for a while - everyone was getting 5 traits, when it should be much fewer... Oops!
Various minor tweaks and fixes.
** EDIT ** Performance tweaks! I've cached a lot more graphics, so you should some speed improvements, especially when flicking between screens in a town, and when loading a new combat.
Source
Changelog.gg summarizes and formats this update. How we read updates.
