HomeGamesUpdatesPricingMethodology
Steam News24 August 20169y ago

Update 6: Patch 4 - No More Beta

Hi all, Patch 4 for Update 6 has now released. With it we have solved several more performance issues and as a result we are now ready to move the game out of beta and back onto our default game branch, meaning that eve

Full notes

Full LEGO® Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedHi all, Patch 4 for Update 6 has now released. With it we have solved several more performance issues and as a result we are now ready to move the game out of beta and back onto our default game branch, meaning that everyone is now on the same game! We're going full steam ahead with update 7, and hope to have some news to share in a couple of weeks regarding what exactly is planned for it! In the meantime, enjoy this update, and let us know as always if you see any issues at all! Patch Notes - Added in missing Icons - Toned down the aggressive animals, - Fixed online issues that cause players to see a glowing floating carrot when attempting to join an online game (now dubbed 'The Carrot of Doom') - Improved atmospherics, - Improved Controller support - Multiple crash and stability fixes Known Issues - If the Host Quits an online game, they must restart LEGO Worlds before joining someone elses. - Exporting/Saving models currently not supported in online play. - If the Client quits an online game, there is a chance the game will crash to desktop. Speak soon! Chris

LEGO® Worlds changes

fixedHi all, Patch 4 for Update 6 has now released. With it we have solved several more performance issues and as a result we are now ready to move the game out of beta and back onto our default game branch, meaning that everyone is now on the same game! We're going full steam ahead with update 7, and hope to have some news to share in a couple of weeks regarding what exactly is planned for it! In the meantime, enjoy this update, and let us know as always if you see any issues at all! Patch Notes - Added in missing Icons - Toned down the aggressive animals, - Fixed online issues that cause players to see a glowing floating carrot when attempting to join an online game (now dubbed 'The Carrot of Doom') - Improved atmospherics, - Improved Controller support - Multiple crash and stability fixes Known Issues - If the Host Quits an online game, they must restart LEGO Worlds before joining someone elses. - Exporting/Saving models currently not supported in online play. - If the Client quits an online game, there is a chance the game will crash to desktop. Speak soon! Chris

Hi all, Patch 4 for Update 6 has now released. With it we have solved several more performance issues and as a result we are now ready to move the game out of beta and back onto our default game branch, meaning that everyone is now on the same game! We're going full steam ahead with update 7, and hope to have some news to share in a couple of weeks regarding what exactly is planned for it! In the meantime, enjoy this update, and let us know as always if you see any issues at all! Patch Notes - Added in missing Icons - Toned down the aggressive animals, - Fixed online issues that cause players to see a glowing floating carrot when attempting to join an online game (now dubbed 'The Carrot of Doom') - Improved atmospherics, - Improved Controller support - Multiple crash and stability fixes Known Issues - If the Host Quits an online game, they must restart LEGO Worlds before joining someone elses. - Exporting/Saving models currently not supported in online play. - If the Client quits an online game, there is a chance the game will crash to desktop. Speak soon! Chris

Source

Steam News / 24 August 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.