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Steam News27 July 20169y ago

Update 6; Patch 3 now live. 4 Player enabled.

LEGO Worlds Update 6 – Patch 3 Hi all, We’ve now released the third patch for Update 6.

Full notes

Full LEGO® Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions4 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • Maps
changedLEGO Worlds Update 6 – Patch 3Hi all, We’ve now released the third patch for Update 6. This will include various fixes and improvements to the multiplayer code, so much so, that we’ve expanded the game sessions to allow for 4 players! Here’s your lovely patch notes for this update:
fixedLEGO Worlds Update 6 – Patch 3Fixed a rare crash caused by client side requesting too many chunks at once
fixedLEGO Worlds Update 6 – Patch 3Fixed a crash related to raise/lower tools in networked games
fixedLEGO Worlds Update 6 – Patch 3Fix for "Change Resolution" options not working / saving correctly Minor Fixes
fixedLEGO Worlds Update 6 – Patch 3Fix for player marker colours being incorrect
changedLEGO Worlds Update 6 – Patch 3Improvements to camera behaviour when in vehicles

LEGO® Worlds changes

changedHi all, We’ve now released the third patch for Update 6. This will include various fixes and improvements to the multiplayer code, so much so, that we’ve expanded the game sessions to allow for 4 players! Here’s your lovely patch notes for this update:
fixedFixed a rare crash caused by client side requesting too many chunks at once
fixedFixed a crash related to raise/lower tools in networked games
fixedFix for "Change Resolution" options not working / saving correctly Minor Fixes
fixedFix for player marker colours being incorrect

LEGO Worlds Update 6 – Patch 3

Hi all, We’ve now released the third patch for Update 6. This will include various fixes and improvements to the multiplayer code, so much so, that we’ve expanded the game sessions to allow for 4 players! Here’s your lovely patch notes for this update:

  • Major Fixes

  • Online Multiplayer now supports 3 clients to 1 host (4-Player)

  • Fixed a rare crash caused by client side requesting too many chunks at once

  • Fixed a crash related to raise/lower tools in networked games

  • Fixes to prevent bad data being saved in chunk files causing graphical issues

  • Fix for "Change Resolution" options not working / saving correctly Minor Fixes

  • Fix for player marker colours being incorrect

  • Improvements to camera behaviour when in vehicles

  • Improvements to camera collision with vehicles

  • NPC's should no longer attack the player when they're in menus

However, before we go any further, it is worth us noting that we are aware that when 3 or 4 players present, there are times where edits to the terrain may take a while to appear. It's something that will be solved over time, but as it'll take a while, we felt it's not worth holding back for any longer. Onwards and upwards to Update 7! And what a doozy that will be too! Many Thanks! Chris

Source

Steam News / 27 July 2016

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