Full notes
Full LEGO® Worlds update
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What changed
- Gameplay
- Performance
- Fixes
- Maps
LEGO® Worlds changes
LEGO Worlds Update 6 – Patch 3
Hi all, We’ve now released the third patch for Update 6. This will include various fixes and improvements to the multiplayer code, so much so, that we’ve expanded the game sessions to allow for 4 players! Here’s your lovely patch notes for this update:
Major Fixes
Online Multiplayer now supports 3 clients to 1 host (4-Player)
Fixed a rare crash caused by client side requesting too many chunks at once
Fixed a crash related to raise/lower tools in networked games
Fixes to prevent bad data being saved in chunk files causing graphical issues
Fix for "Change Resolution" options not working / saving correctly Minor Fixes
Fix for player marker colours being incorrect
Improvements to camera behaviour when in vehicles
Improvements to camera collision with vehicles
NPC's should no longer attack the player when they're in menus
However, before we go any further, it is worth us noting that we are aware that when 3 or 4 players present, there are times where edits to the terrain may take a while to appear. It's something that will be solved over time, but as it'll take a while, we felt it's not worth holding back for any longer. Onwards and upwards to Update 7! And what a doozy that will be too! Many Thanks! Chris
Source
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