HomeGamesUpdatesPricingMethodology
Steam News16 June 201610y ago

Update 6 Patch 2

Hello LEGO Worldians, The team has been hard at work fixing issues encountered in the Update 6 beta branch, so heres another patch with the following fixes in: Major fixes Various crash fixes, including: - Fixed a crash

Full notes

Full LEGO® Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello LEGO Worldians, The team has been hard at work fixing issues encountered in the Update 6 beta branch, so heres another patch with the following fixes in: Major fixes

What changed

4 fixes1 addition10 changes0 removals
  • Compatibility
  • Performance
  • Fixes
  • Maps
  • UI and audio
  • Gameplay
changedHello LEGO Worldians, The team has been hard at work fixing issues encountered in the Update 6 beta branch, so heres another patch with the following fixes in: Major fixes
fixedVarious crash fixes, including: - Fixed a crash caused by prop deletion on Save & Exit - Fixed crash that occurred when processing change history - Fixed crash caused by larger transfers of chunk data - Fixed customiser related crashes
fixedFixed control conflicts between rotational / directional schemes
changedAdjusted density of LXFML's that spawn chests in Woodland biome
fixedFixed an AI issue that caused NPC's to become passive
fixedFixed missing footstep audio on certain creatures

LEGO® Worlds changes

changedHello LEGO Worldians, The team has been hard at work fixing issues encountered in the Update 6 beta branch, so heres another patch with the following fixes in: Major fixes
fixedVarious crash fixes, including: - Fixed a crash caused by prop deletion on Save & Exit - Fixed crash that occurred when processing change history - Fixed crash caused by larger transfers of chunk data - Fixed customiser related crashes
fixedFixed control conflicts between rotational / directional schemes
changedAdjusted density of LXFML's that spawn chests in Woodland biome
fixedFixed an AI issue that caused NPC's to become passive
  • Various crash fixes, including- Fixed a crash caused by prop deletion on Save & Exit - Fixed crash that occurred when processing change history - Fixed crash caused by larger transfers of chunk data - Fixed customiser related crashes
  • Fixed control conflicts between rotational / directional schemes

Minor fixes

  • Adjusted density of LXFML's that spawn chests in Woodland biome

  • Fixed an AI issue that caused NPC's to become passive

  • Fixed missing footstep audio on certain creatures

We'd also like to stress that once you've opted into the “beta – Multiplayer Public Beta release”, we do not recommend that you go back to the default branch (NONE - opt out of all bera programs) - at least not until we've moved Update 6 to the default branch. Opting into the “beta – Multiplayer Public Beta release” branch on steam will alter all of your Lego Worlds save data. Going back to the default branch will cause the game will stay on a black screen (returning to the beta branch will fix this) It is only possible to go back to the current steam build If you have made a backup of your old save game before you change to the beta, or you are willing to clear out your save data from the multiplayer beta before going back. If you really wish to return to the default branch then instructions on how to do this are as follows: If you haven’t opted into the beta yet and wish to do so, we recommend making a copy of your current save game first:

  1. Go to your “C:\Users\my.username\AppData\Roaming\Warner Bros. Interactive Entertainment” folder

  2. Make a copy of your “LegoWorlds” folder into a “LegoWorlds – Copy” folder.

  3. Change your steam BETAS to “beta – Multiplayer Public Beta release”

If you ever wanted to go back to the current steam branch then you can do the following:

  1. Go to your “C:\Users\my.username\AppData\Roaming\Warner Bros. Interactive Entertainment” folder

  2. Rename your “LegoWorlds” folder to “LegoWorlds_PublicMultiplayer”

  3. Rename your previously saved “LegoWorlds – Copy” folder to “LegoWorlds”

  4. Change your steam BETAS to “None – Opt out of all beta programs”

This should restore your save game back to what it was before you opted into the beta. If you have already opted into and played the beta but you haven’t got a copy of your old save data. It is not possible to load the game at all with the save data you have now into the current steam build. It is still possible to go back but you would need to use a fresh save data, none of your worlds or progress would be saved (so we'd recommend staying on the beta branch):

  1. Go to your “C:\Users\my.username\AppData\Roaming\Warner Bros. Interactive Entertainment” folder

  2. Rename your “LegoWorlds” folder to “LegoWorlds_PublicMultiplayer”

  3. Change your steam BETAS to “None – Opt out of all beta programs”

  4. Start the game, a new “LegoWorlds” folder will be created which will contain none of your previous progress.

keep on masterfully building! The LEGO® Worlds Team.

Source

Steam News / 16 June 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.