HomeGamesUpdatesPricingMethodology
Steam News15 June 201610y ago

Update 6 Patch 1

Hey Folks, Just a quick Patch release to the Update 6 beta branch to tackle some of the immediate issues we've encountered from the community post-release.

Full notes

Full LEGO® Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Folks, Just a quick Patch release to the Update 6 beta branch to tackle some of the immediate issues we've encountered from the community post-release. Major Fixes

What changed

3 fixes0 additions2 changes1 removal
  • Compatibility
  • Fixes
  • Gameplay
  • Performance
changedHey Folks, Just a quick Patch release to the Update 6 beta branch to tackle some of the immediate issues we've encountered from the community post-release. Major Fixes
changedVarious Crash Fixes, including: - Fix for crash caused by spamming "Join Game" button on client machines - Fix for crash caused by becoming client-machine after being host-machine - Fix for crash caused by save & Quit option
fixedFixed cases where the client would fail to connect to the host-machine and hang on a loading / carrot screen
fixedFixed cases where either host/client could get locked out of controls if both Host + client used the same interactive prop at the same time.
removedDisabled discovery camera during Networked games
fixedResolved an issue that stopped client machines from rendering the export tool GUI

LEGO® Worlds changes

changedHey Folks, Just a quick Patch release to the Update 6 beta branch to tackle some of the immediate issues we've encountered from the community post-release. Major Fixes
changedVarious Crash Fixes, including: - Fix for crash caused by spamming "Join Game" button on client machines - Fix for crash caused by becoming client-machine after being host-machine - Fix for crash caused by save & Quit option
fixedFixed cases where the client would fail to connect to the host-machine and hang on a loading / carrot screen
fixedFixed cases where either host/client could get locked out of controls if both Host + client used the same interactive prop at the same time.
removedDisabled discovery camera during Networked games
  • Various Crash Fixes, including: - Fix for crash caused by spamming "Join Game" button on client machines - Fix for crash caused by becoming client-machine after being host-machine - Fix for crash caused by save & Quit option

  • Fixed cases where the client would fail to connect to the host-machine and hang on a loading / carrot screen

  • Fixed cases where either host/client could get locked out of controls if both Host + client used the same interactive prop at the same time.

Minor Fixes

  • Disabled discovery camera during Networked games

  • Resolved an issue that stopped client machines from rendering the export tool GUI

Happy Online Gaming, The LEGO® Worlds Team.

Source

Steam News / 15 June 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.