HomeGamesUpdatesPricingMethodology
Steam News16 January 20179y ago

0.9.1 patch

We are pleased to release our first patch for Legions of Tyrandel! We've been hard at work since our release and this is the first of many improvements to come.

Full notes

Full Legions of Tyrandel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedWe are pleased to release our first patch for Legions of Tyrandel! We've been hard at work since our release and this is the first of many improvements to come. This patch addresses several things to improve the overall game experience, making it easier to play cards and interact with the game. Full patch notes below. FIXES: -Adjusted Puzzle 1 -Fixed [FAILED] commands when upgrading specific minions -Fixed an issue where the AI would still play minions after being hit by Cold Front BALANCE ADJUSTMENTS: -Commander’s Call boost can no longer be negated -Outpost can be played adjacent to your units via the normal Play command, without needing to use Special Play GAMEPLAY ADJUSTMENTS: -Cards can now be played via drag and drop -Spells and abilities that target cards on the map can now be cancelled after viewing targets. -Spires can be captured by clicking on them while a unit’s movement range is displayed -The map can be moved by dragging the mouse -Instead of losing immediately when running out of cards, players now take an increasing amount of damage every turn until they run out of health ART ADJUSTMENTS: -Added a visual effect when units and structures are spawned -Improved the look of the card command UI -Added a visual effect when spires are captures

Legions of Tyrandel changes

fixedWe are pleased to release our first patch for Legions of Tyrandel! We've been hard at work since our release and this is the first of many improvements to come. This patch addresses several things to improve the overall game experience, making it easier to play cards and interact with the game. Full patch notes below. FIXES: -Adjusted Puzzle 1 -Fixed [FAILED] commands when upgrading specific minions -Fixed an issue where the AI would still play minions after being hit by Cold Front BALANCE ADJUSTMENTS: -Commander’s Call boost can no longer be negated -Outpost can be played adjacent to your units via the normal Play command, without needing to use Special Play GAMEPLAY ADJUSTMENTS: -Cards can now be played via drag and drop -Spells and abilities that target cards on the map can now be cancelled after viewing targets. -Spires can be captured by clicking on them while a unit’s movement range is displayed -The map can be moved by dragging the mouse -Instead of losing immediately when running out of cards, players now take an increasing amount of damage every turn until they run out of health ART ADJUSTMENTS: -Added a visual effect when units and structures are spawned -Improved the look of the card command UI -Added a visual effect when spires are captures

We are pleased to release our first patch for Legions of Tyrandel! We've been hard at work since our release and this is the first of many improvements to come. This patch addresses several things to improve the overall game experience, making it easier to play cards and interact with the game. Full patch notes below. FIXES: -Adjusted Puzzle 1 -Fixed [FAILED] commands when upgrading specific minions -Fixed an issue where the AI would still play minions after being hit by Cold Front BALANCE ADJUSTMENTS: -Commander’s Call boost can no longer be negated -Outpost can be played adjacent to your units via the normal Play command, without needing to use Special Play GAMEPLAY ADJUSTMENTS: -Cards can now be played via drag and drop -Spells and abilities that target cards on the map can now be cancelled after viewing targets. -Spires can be captured by clicking on them while a unit’s movement range is displayed -The map can be moved by dragging the mouse -Instead of losing immediately when running out of cards, players now take an increasing amount of damage every turn until they run out of health ART ADJUSTMENTS: -Added a visual effect when units and structures are spawned -Improved the look of the card command UI -Added a visual effect when spires are captures

Source

Steam News / 16 January 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.