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Full Legion Was Here update
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Repeated intro
Hello Everyone!
What changed
- Performance
- Gameplay
Legion Was Here changes
I'm still in shock at how many people discovered and played Legion Was Here during the last Steam Fest.
The numbers are off the charts!
But with great numbers come great responsibilities... And yes, I'm talking about all the feedback regarding bugs, crashes, and all those horrible things that keep devs awake at night. Luckily, those bug reports are balanced with all the positive and enthusiastic feedback the demo received, too (the kind of feedback that helps devs sleep peacefully at night).
I loved watching streamers struggle with all the fake clues I planted in the demo mission 😈.
Anyway, the Fest was a real success and it's all the boost I needed for the last stretch of the game's development. I'm wrapping up the last mission of the full game, adding some neat surprises here and there and waging war on instability issues (a losing battle, I know).
I won't spoil one specific very silly thing I'm working on for the game, but let's just say my saxophonist friend Pierre (who does all the sax parts in the game) is coming up this weekend to work on one last special tune 🎷...
Thanks again everyone for your appreciation, your feedback, your patience and your support! And a special thanks to Surefire.games, the publisher of the game, who worked very hard to make this fest a triumph.
I can't wait to get this thing done for you all to play!!
– Geoffroy Monde
Source
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