In this update11
Full notes
Full Legion TD 2 - Multiplayer Tower Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Maps
- Balance
- Fixes
- UI and audio
Legion TD 2 - Multiplayer Tower Defense changes
Steam post image Expected patch release: Monday, December 8
This is a relatively light patch ahead of the big Season 2026 patch next month!
Shoutout to the top 10 Legion streamers of the past month by hours watched
1v1 Featured Event
Teammates holding you back? It's your time to shine in our 1v1 event lasting from December 12-14. Starts Friday, December 12 at 2am PT / 11:00 CET.
Skill-based matchmaking: Play with and against players near your skill level.
Visible ratings: Used for matchmaking and bragging rights.
Event Points (EP) leaderboard: Gain EP by playing games. Harder opponents earn you more EP. You cannot lose EP, so play as much as you can to climb!
Rewards:
Top 10 finish: Steam post image 25,000 Essence
Top 100 finish: Steam post image 15,000 Essence
Top 1,000 finish: Steam post image 10,000 Essence
Reach 400 EP: Steam post image 5,000 Essence
Twitch Drops
Watch Legion TD 2 streamers, collect rewards! Event lasts from December 22-31. Details here: Legion TD 2 Twitch Drops
Watch for 1 hour and earn 5000 Essence!
Watch for 3 hours and earn a random card!
Watch for 6 hours and earn 1000 Premium Essence!
Watch for 10 hours and earn a random secret card!
The Legion Hoodie (Limited Edition)
Gets yours by December 12th, after which it will no longer be available. Comes with 7200 Premium Essence!
[dynamiclink href="https://steamcommunity.com/games/469600/announcements/detail/523105966512671389"]
Christmas Map
Enabled for the duration of this patch!
Game Balance
Read more about our design philosophy on game balance, and use Drachbot to see mastermind, unit, and spell win rates and pick rates!
Double Down
Double down loss multiplier: 2 to 2.3 based on rating → 2 to 2.2
Data showed Double Down being slightly weak. This change makes Double Down power neutral on average and positive if you’re skilled at predicting your chance of winning.
Masterminds
There's been power creep, so the strongest masterminds are getting small nerfs.
Cartel
Income penalty after wave 10: -39 → -40
High win rate.
Saboteur
Starting gold: 5 → 4
High win rate.
Scrapper
Scrap: Sell percentage: 85% → 90%
Starting resources: +3 income, +3 gold → +2 income, +2 gold
Angler is now 75% less likely to be rolled
Scrapper was more fun a few patches ago when Scrap was at 90%. However, it was both overtuned and promoted unhealthy gameplay with Scrapping Kingpins. For now, we're trying to a frequency reduction to Angler and will make further changes as needed.
Yolo
Starting gold: 4 → 3
High pick rate, slightly high win rate.
Legion Spells
Executioner
Execute threshold: 15 (7.5% for ranged) --> 16% (8% for ranged)
Slightly low pick rate and win rate.
Giant Snail
Health and damage increased by 5%
Low pick rate and slightly low win rate.
Overwork
Bonus mythium rate on wave 11: 60% → 65%
Slightly low pick rate and low win rate.
Spread the Wealth
Gold: 95 → 98
Slightly low pick rate and win rate.
Titan
Health: 1450 → 1500
Slightly low pick rate and win rate.
Sorcerer
Effect: +58% ability damage --> +1.6 mana regen
Sorcerer was very strong on a small number of units (Trinity Archer, Azeria, and Banana Haven) and largely unviable on everything else, which made it an unhealthy design. And let's be honest - the old Sorcerer being OP on an autoattacker like Trinity Archer but not being usable on an ability-focused unit like Hades didn't make sense.
Additionally, the concept of "ability damage" has been poorly understood since the game's inception. Even many longtime players don't have an intuitive graph of how much ability damage units are dealing.
This new design will not only have much better gameplay clarity, we also believe it'll be more fun.
Fighters
Slime Siren
Attack speed decreased by 2.2%
High pick rate and slightly high win rate.
Rogue Wave
Damage increased by 4.8%
Delusion: Amplifies ability damage taken by 20% (10% against bosses) --> Slows movement speed by 90% (70% against bosses) for 3 seconds
Movement speed modifiers (which are generally lacking from the game) create some fun strategies and synergies.
Pipsqueak
Attack speed decreased by 3%
Too safe and consistent as an opening.
Dwarf Banker / Big Wig
Short Selling: Attack speed increased: 10% → 12%
Low pick rate and slightly low win rate.
Mudman / Golem
Health increased by 1.6%
Low win rate.
Elite Archer / Trinity Archer
Attack speed increased by 1.6%
Compensation buff for the change to Sorcerer.
Gatling Gun / Vulcan Cannon
Health increased by 2.5%
Slightly low pick rate and win rate.
Holy Avenger / Sovereign
Attack speed decreased by 2.1%
High pick rate.
Banana Bunk / Banana Haven
Reflect damage decreased by 1
High pick rate and slightly high win rate.
Lord of Death / Hades
Mana regeneration decreased by 5%
High pick rate and slightly high win rate.
Hydra
Damage increased by 2.4%
Low pick rate and slightly low win rate.
Mercenaries
Safety Mole
Damage decreased by 1.6%
Slightly high usage rate and win rate.
Witch
Damage increased by 3.5%
Low usage rate.
Ghost Knight
Health decreased by 40%
Ghostwalker: Reduces damage taken from autoattacks (non-ability damage) by 20% --> 50% damage reduction from all sources
This change makes Ghost Knight less of a hard counter to certain units but more versatile. Additionally, has a nice synergy with Hermit and Honey Bear.
Centaur
Damage increased by 2.1%
Low usage rate.
Waves
Wave 12: Mantises
Attack speed decreased by 1.3%
Wave 13: Drill Golems
Damage increased by 2%
Shifting power from wave 12 to 13.
Wave 16: Cardinals
Attack speed decreased by 1.1%
Wave 17: Metal Dragons
Health increased by 1.1%
Shifting power from wave 16 to 17.
Wave 20: Maccabeus
Attack speed decreased by 3%
Wave 20 is too lethal. 80% of games that reach wave 20 currently end there.
Balance Watchlist
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
Strong: Sea Serpent, Hypercarry
Classic
Mini & Wumbo: Starting spells: Replaced Protector and Magician with Hypercarry and Pulverizer
Increased frequency of PvE and decreased frequency of Tower Defense
Improvements
Improved roll recommender and Lock In autopicker algorithm
Fixed unintended pings when alt tabbing
Fixed Battlescars/Hypercarry bug with Hell Raiser
Fixed Hypercarry bug with modes that have multiple Legion Spell selections
Improved Nucleus Art
Fixed off-by-one error in post game graphs
Fixed Mastermind selections not showing in teamchat
Added a button to undo legion spells and champion during the build phase it was placed
Autosend and Queued mercs now get added to the estimated gold preview
Active abilities like Harden are now displayed in the Tab builds
Game Translations
If you'd like to contribute to improving the game's translations further, visit the following link: Help Translate Legion TD 2
HUGE thank you to everyone who has helped up to this point!
Reward for Boosting Discord
Anyone who Boosts the Legion TD 2 Discord will receive 500 Premium Essence each month the Boost is active. Here's how it works:
When you Boost the Legion TD 2 Discord, you'll get a DM from Safety Mole with a code
The code can be redeemed by clicking the book icon at the bottom of the main menu and selecting Redeem Coupon Code
Players who keep their Boost active will receive a new code every month
Codes expire when the Booster receives a new code or if the old one wasn't used
Thank you to everyone for contributing to the community!
Monthly In-Game Reward Code
This month’s ultra-secret code is pennyleak to unlock some free Essence in-game!
Each month, a new code will be revealed right here in the patch notes. Codes are only valid the month they are announced and the following month.
Here’s how to enter a code in-game:
Closing Remarks
As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed. Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.
If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking! If you enjoy these updates, please give it a Thumbs Up, too! If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet. Sincerely, The Legion TD 2 Team
Source
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