In this update4
Full notes
Full Legends of the Round Table update
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Repeated intro
Greetings, brave knights and nobles! We return to the campfire with another satchel of improvements and fixes for your journey through the kingdom!
What changed
- Gameplay
- Performance
- Maps
- Fixes
- UI and audio
Legends of the Round Table changes
Our small team continues to be inspired by your tales of valor and your diligent reporting of bugs. This update focuses on expanding your travel options, refining the rules of inheritance, and ensuring that our cast of characters, including the more "fragile" ones, behave as they should. We have also addressed several technical crashes to ensure your quest remains uninterrupted :)
Here are the patch notes for today's update:
Gameplay & Rules
- Fast Travel ImplementedA new feature to allow swifter movement across adventures.
- Inheritance of ValorAdded a new gameplay mechanic: when a knight perishes, their special items will now be bequeathed to their oldest friend .
Horse Gallop Consistency: Standardized the speed of horses at a gallop when traversing flat terrain.
Fixed a bug where players could no longer use the "Run" action while mounted if the rider had a major leg wound (your horse's legs are fine, after all).
Fixed a crash that could occur when attempting a spell resistance challenge with a margin of exactly 7.
Fixed a crash that occurred if a player killed an opponent's horse during the London Tournament and the owner subsequently requested mercy.
Fixed a crash triggered by summoning Korrigans while mounted.
Fixed an issue that stopped players from interacting with mercenaries in The Loathly Lady adventure, after having bribed them.
Fixed a crash that could occur with certain conditions when being decapitated by the Green Knight.
Quests & Narrative
In The Loathly Lady adventure, it is now possible to marry the captive knight to Dame Ragnelle.
Fixed a bug where Thibaut the Woodcutter would fail to appear in his home if the player visited after his workday had ended.
Restored two missing English text strings in the Vale of No Return adventure.
Corrected the french text in the epilogue of the Vale of No Return.
Technical & UI Improvements
UI Refinement: The Location Wheel is now hidden when playing a Grail.
Added a question mark to the margin indicator for better clarity.
Updated the Horse Fatigue tooltip to clarify that mounts also gain fatigue when using the "Run" action.
Fixed an issue where the horse inspection UI would not automatically update when a mount's fatigue penalty changed.
Increased the interactive zone for changing lanes at the foot of the mount leading to the Abbey in the Fays' Quarrel adventure.
Fixed a crash that could occur if a player returned to the main menu during the deployment phase of certain battles.
Corrected the group formation positioning when exiting the aviary and the kitchen in The Green Knight adventure.
Fixed an issue that allowed knights to mount their horse even if they had a bow equipped.
Visuals & Audio
Added a new illumination to illustrate melee challenges during solo quests.
Corrected an issue where Arthur the Leper's eyes could... pop out of their sockets during certain cinematics. We've tucked them back in.
Improved the audio mixing for the Bisclavret adventure.
Polished the sound design for several cinematics in The Green Knight and The Loathly Lady adventures.
Implemented a general fix to prevent "state" sound effects from playing over cinematic sequences.
Fixed a bug where the mercy animation would not play if the combatant was holding a spear or a bow.
Fixed an issue that caused rain to appear inside buildings during the Bisclavret adventure.
Corrected the positions of particle effects on the Marmiadoise sword's spell.
Thank you for your continued support and for sharing your journey with us. If you're enjoying the refinements, please leave a review on Steam, it truly helps our small fellowship!
Until next time!
Source
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