In this update4
Full notes
Full Legends of the Round Table update
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Repeated intro
Hey folks, we're once again happy to return with an update of containing various fixes and improvements following your feedback. Join us on our Discord server, we're a merry bunch of gamers and nerds chattering about all things LotRT, as well as medieval and History. We'd love to have you.
What changed
- Server
- Gameplay
- Events
- Fixes
- Balance
- UI and audio
Legends of the Round Table changes
Legends of the Round Table Discord server
Gameplay & Rules
Fixed a softlock that occurred if King Arthur died in battle.
Added a failsafe to correctly update a character's lane when they are teleported outside of the current lane.
Implemented a movement failsafe to ensure horses and leaders automatically align with the nearest navmesh lane.
Fixed a bug in the duel against Gontran and Sébert where, under certain circumstances, the wrong knight would fight after an initiative challenge.
Quests & Narrative
Fixed a bug in The Fays' Quarrel adventure where St. John's wort could be picked from a different lane, which could cause progression issues.
Tristan is now correctly granted the sword in all intended scenarios.
Fixed a sequence break in Tristan and Iseult where failing the physical resistance challenge in the chapel caused the game to skip directly to the epilogue while narration was still playing.
Fixed the death animation against Gromer that previously paralyzed the knight.
Fixed a bug where the epilogue failed to trigger after being defeated by the wolves at the sheep rock.
Corrected a text cutoff issue in the English narration before the fight against Morgane.
Fixed the missing song for Ghislain when a character is absent from the party.
Technical & UI Improvements
Added death music to areas that previously had no background audio.
Updated the quest log with new 2D UI assets.
Fixed a bug in the knight inventory inspector that caused items to be displayed twice.
Training mode will only be available if the player has at least one savefile.
Fixed an issue where skipping certain cinematics caused issues with certain songs not playing.
Fixed an issue where returning to the Round Table after an adventure would heal an unconscious knight's least serious wound, but sometimes that wasn't enough to bring them back to consciousness.
Fixed an issue that caused occasional erratic movement in horses.
Visuals & Environments
Fixed a parallax issue occurring just before Gromer's hill.
Fixed a bug where the music would not start after the prelude cinematic in The Green Knight adventure.
Fixed the audio timing at the beginning of the 4th Estampie.
We appreciate your support and a special thank you to everyone taking the time to report these issues and sharing their feedback.
Until next time!
Source
Changelog.gg summarizes and formats this update. How we read updates.
