Full notes
Full Legends of Dragaea: Idle Dungeons Prelude update
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Repeated intro
Hey everyone,
What changed
- Store
- UI and audio
- Balance
- Gameplay
- Fixes
- Workshop
Legends of Dragaea: Idle Dungeons Prelude changes
Want to give a heads up that we've update the Prelude to v1.0.9. Going forward we will be updating the Prelude in tandem with the full game as the Prelude serves as our long term demo!
In addition we have a wiki that you can check out and contribute to as well: https://dragaea.miraheze.org/
Since this is a big jump and we don't want to add a huge patch list, you can check out every previous patch here: https://dragaea.miraheze.org/wiki/Patch_Notes or on the full game's news hub at: https://store.steampowered.com/news/app/2712380
CHANGES
You can now enable "See Equippable Only" in the inventory filter menu in shops
The inventory filter button will be highlighted yellow if a change was made in the filter
Thorns and Reflect now work differently, reflecting damaging based off the % of damage mitigated by the respective defense stat (ex: If you have 20% Thorns and were hit by a physical attack, 20% of that mitigated damage is reflected back at the attacker)
The amount of Thorns and Reflect gained on equipment has been changed. This will change retroactively on current equipment, no need to get new gear.
- The Unique Effect of Thorny Ring is now(5 x Tier)% of your Maximum Life is added to Thorns' damage.
Lightning, Moon Blade, Moon Blade+, Moon Blade++, Charge, Charge+, and Charge++ have been removed from the random ability pool for monsters in the Post Game dungeon
Added a button on the Title Screen that takes you to the official Wiki of the game (please consider contributing!)
You can now view a Save File's World Settings from the Title Screen
Skill Training now only requires chromatic dust at level skill level 50 and on
Poison, Shed, and Burn status effects now have a max stack of 40 each
Poison, Shed and Burn have been overhauled to instead deal 1% of your Magic Power (if Poison or Burn) or Melee Attack (if Shed) multiplied by the Mastery it scales with, per stack. This now makes DoT effects usable at endgame
Your Save File icon will now be a golden tome if you've completed the game
You can now view Dungeon Logs of the last 10 dungeon runs in the Dungeon Results menu
FIXES
Fixed Toxic's description
Fixed the "Groundhog Dungeon" achievement not activating if you had more than 50 dungeon runs but didn't select the x50 dungeon run option
Fixed Workshop description text being misaligned when upgrading a Utility item
Minor UI fixes and adjustments
If you have issues be sure to post in the forums or discord and we'll get right on fixing it! Thanks again for your support!
Until Next Time!
Source
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