Full notes
Full Legends of Dragaea: Idle Dungeons update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- UI and audio
- Compatibility
- Balance
- Fixes
- Store
Legends of Dragaea: Idle Dungeons changes
We're finally pleased to announce that Gods of Dragaea, the free expansion adding 3 brand new races, a bunch of new dungeons, 5 new God with their ultimate abilities, new weapons, new items, new skills, and abilities as well as tons of new quality life improvements, fixes, and more is out now!!! This expansion is a culmination of hard work, lots of thoughtful creation, and reading through a lot of your feedback as well as iterating on the systems present to create our first major expansion to the game. In celebration, we're also doing a daily deal on Dragaea for 30% off! So be sure to share with your friends in the idle adventure goodness. Please be sure to leave a review as that helps us out immensely with both making the game better and helping people find us! If you're new and not sure the game is for you? Be sure to check out Legends of Dragaea: Idle Dungeons Prelude, it's a complete free slice of the game where you can transfer your saves over to the full game so you can continue playing! You can check that out below.
Legends of Dragaea Idle Dungeons Prelude
Here's the big patch notes post for the Gods of Dragaea Expansion update!
CHANGES:
Added Gods, these are summonable beings you can gain favor for stat upgrades across all your Adventurers
Overhauled how +1 upgrades work on items and amount of stats gained per +1 is determined by tier
Added a new Skill, Purple Magic along with its own Abilities and Perks
Added 3 new Races: Squeakins, Drakins, and Faekins
Added 10 abilities for the Block skill
Added a new Weapon Type: Knuckles
Added a new Offhand Type: Orbs
Added new Utility Items: Revitalization Potions, Firebombs, Icebombs and Throwing Knives
You can now +1 items up to +10
Added a 2nd Continent
Added 3 new Dungeons
Added Endless Abyss, a dungeon with infinite* floors (*= sorta)
Currency max has increased to 99 Billion Dragnir
You can now "Prestige" a level 999 Skill, called "Ascending". This will give you an Ascendancy Level that increases your stats depending on the Favor Levels of your God Shrines.
Perk slots now require levels 20, 40, 60, 80, 100, 120, 140 and 160 to unlock
Exp gained from Abilities are now balanced by their base delay
Increased Monster's Max Life and Barrier by 60%
Dungeons now reach up to level 200
You can now view the base delay of abilities in their descriptions
Added a Refresh button to the Tavern Menu, you can now re-shuffle the Tavern Patrons if you aren't happy with the choices
You can now sell and lock items during Dungeons
Added Controller support with button remapping
You can now Expedition for up to 60 hours
Added a Wear Best All button that will find the best equipment for your entire Guild in just one click
Two Handing perk "Parry Expert" now grants Block exp after every encounter if an offhand is not equipped
Overhauled how the loot filters work
Revamped dodge chance calculations
Added 6 new achievements
Overhauled drop tables
Added 15 new Uniques
Unique Legendaries now drop at specific dungeons
Increased and rebalanced the price of Upgrading gear based on tiers
Some kill quests now require a bit less monster kills
Kitkin's Kitty Claws perk work with Knuckles
Omegabright's effect heavily reduced
PROPER STEAMDECK SUPPORT
A ton of misc changes and balancing
FIXES:
Fixed Notes section in the Stats menu not saving
Fixed being able to equip an Adventurer that was already on an Expedition via the Buy and Equip button
Tooltips and Descriptions have been thoroughly optimized
Fixed the Club Ability "Break" not dealing any damage. It now scales by 50% of your Melee Attack stat
Fixed current Adventurer display in the Shop menus not updating properly
Fixed Items displaying 0 Dr values when selecting an item in the Upgrade menu
Fixed quit dungeon menu unpausing when it shouldnt
Fixed Accepting the last new quest on the board doesn't reset the ! on Quest Board.
Fixed ADVANTAGE or AMBUSH displaying over the inventory UI.
Fixed enemy perks not going away on death on their card
Fixed Charge and Imbue not resetting between dungeon runs for both Characters and Monsters
Fixed some monster sprites making you unable to click the top buttons during dungeon runs
Fixed some lockpicking chances under the hood, should work better now
Fixed tooltips vanishing when entering a new floor
Fixed minor issues with Character Creation
Fixed not being able to purchase materials with a full inventory
A ton of Misc fixes and Optimizations
Many localization fixes
If you have issues be sure to post in the forums or discord and we'll get right on fixing it! Thanks again for your support and enjoy the update! Be sure to review the game and let us know what you think!
Game Wiki:
Until Next Time!
Source
Changelog.gg summarizes and formats this update. How we read updates.
