So, the first after release version is out! It introduces a feature which I haven't managed to finish for v1.
Full notes
Full Legends of Amberland III: The Crimson Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions3 changes0 removals
Balance
Gameplay
UI and audio
addedSo, the first after release version is out! It introduces a feature which I haven't managed to finish for v1.00, an option to start with a smaller party size (for now as experimental feature, you need to enable it via Options/Gameplay/More/Enable Experimental Features then Custom difficulty will appear under New Game). It allows you to play with fewer party members (the rules are adjusted a bit to make it somewhat even). There is a traditional rebalance (easier made easier also less experience required to level up across all difficulty levels), a nice feature for people who play with gamepad (auto deactivate/activate mouse cursor) and smaller changes, fixes, etc.
added[feature] Experimental feature (enable Experimental features in Options/Gameplay first): Added Custom difficulty which allows to play with a smaller party size (5/3/1 heroes). The game adjusts the combat rules/difficulty depending on number of party members (with fewer heroes you get less experience required to level up, extra actions in combat, extra HPs in solo mode).
changed[misc] Start with central character selected. - [misc] Autofill Party option now tries to make the same party as Quick Start option. - [misc] Improved manual.
added[balance] Reduced experience required to level up (to allow reaching level 50 on most difficulty levels without Monster Respawn enabled). Note: if affects existing saves (you might find you can level up after you load your older save). - [balance] Reduced monsters HP and Damage on Easy difficulty.
changed[interface] Improved Magic screen (bigger fonts on lower resolutions, especially useful for Steam Deck). - [interface] Clue tooltip adjusted to make it more clear that some quests might require fewer clues. - [interface] Mouse cursor is automatically deactivated when gamepad is used, when mouse is used then it reactivates.
changed[fix] Many small spelling fixes and small NPC dialogue improvements. - [fix] Other small fixes.
Legends of Amberland III: The Crimson Tower changes
addedSo, the first after release version is out! It introduces a feature which I haven't managed to finish for v1.00, an option to start with a smaller party size (for now as experimental feature, you need to enable it via Options/Gameplay/More/Enable Experimental Features then Custom difficulty will appear under New Game). It allows you to play with fewer party members (the rules are adjusted a bit to make it somewhat even). There is a traditional rebalance (easier made easier also less experience required to level up across all difficulty levels), a nice feature for people who play with gamepad (auto deactivate/activate mouse cursor) and smaller changes, fixes, etc.
added[feature] Experimental feature (enable Experimental features in Options/Gameplay first): Added Custom difficulty which allows to play with a smaller party size (5/3/1 heroes). The game adjusts the combat rules/difficulty depending on number of party members (with fewer heroes you get less experience required to level up, extra actions in combat, extra HPs in solo mode).
changed[misc] Start with central character selected. - [misc] Autofill Party option now tries to make the same party as Quick Start option. - [misc] Improved manual.
added[balance] Reduced experience required to level up (to allow reaching level 50 on most difficulty levels without Monster Respawn enabled). Note: if affects existing saves (you might find you can level up after you load your older save). - [balance] Reduced monsters HP and Damage on Easy difficulty.
changed[interface] Improved Magic screen (bigger fonts on lower resolutions, especially useful for Steam Deck). - [interface] Clue tooltip adjusted to make it more clear that some quests might require fewer clues. - [interface] Mouse cursor is automatically deactivated when gamepad is used, when mouse is used then it reactivates.
So, the first after release version is out! It introduces a feature which I haven't managed to finish for v1.00, an option to start with a smaller party size (for now as experimental feature, you need to enable it via Options/Gameplay/More/Enable Experimental Features then Custom difficulty will appear under New Game). It allows you to play with fewer party members (the rules are adjusted a bit to make it somewhat even). There is a traditional rebalance (easier made easier also less experience required to level up across all difficulty levels), a nice feature for people who play with gamepad (auto deactivate/activate mouse cursor) and smaller changes, fixes, etc.
Added[feature] Experimental feature (enable Experimental features in Options/Gameplay first)Added Custom difficulty which allows to play with a smaller party size (5/3/1 heroes). The game adjusts the combat rules/difficulty depending on number of party members (with fewer heroes you get less experience required to level up, extra actions in combat, extra HPs in solo mode).
[misc] Start with central character selected. - [misc] Autofill Party option now tries to make the same party as Quick Start option. - [misc] Improved manual.
[balance] Reduced experience required to level up (to allow reaching level 50 on most difficulty levels without Monster Respawn enabled). Note: if affects existing saves (you might find you can level up after you load your older save). - [balance] Reduced monsters HP and Damage on Easy difficulty.
[interface] Improved Magic screen (bigger fonts on lower resolutions, especially useful for Steam Deck). - [interface] Clue tooltip adjusted to make it more clear that some quests might require fewer clues. - [interface] Mouse cursor is automatically deactivated when gamepad is used, when mouse is used then it reactivates.
[fix] Many small spelling fixes and small NPC dialogue improvements. - [fix] Other small fixes.
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Also, if you have a moment to leave a Steam review of the game it would be appreciated. It makes a big difference to an indie developer like me. Thanks!